Bound

Disadvantaged Duration: Variable (10 min / 6 hours)
Category: Physical & Limb
Physical or magical restraint holding a target arms securely to their torso.

A Bound character has their arms pinned to their sides. This prevents spellcasting, weapon combat, and shield use. A bound character cannot be moved unless carried or freed. A character with +3 or more Strength Bonus can partially break a Bind spell to free their arms.

Key Rules & Mechanics

  • Arms pinned; stops all weapon swings, shield blocks, and spellcasting.
  • Can be broken by +3 Strength Bonus or higher.
  • Puts character at Disadvantage (if both arms bound).

Cures, Removal & Recovery

Dispel MagicUntie / Cut ropesPhysical liberation by +3 Strength character

Canonical Source Citations

Rulebook — Page 69 (Spells - Bind)
[Rulebook, p. 69]