Bound
Disadvantaged
Duration: Variable (10 min / 6 hours)
Category: Physical & Limb
Physical or magical restraint holding a target arms securely to their torso.
A Bound character has their arms pinned to their sides. This prevents spellcasting, weapon combat, and shield use. A bound character cannot be moved unless carried or freed. A character with +3 or more Strength Bonus can partially break a Bind spell to free their arms.
Key Rules & Mechanics
- Arms pinned; stops all weapon swings, shield blocks, and spellcasting.
- Can be broken by +3 Strength Bonus or higher.
- Puts character at Disadvantage (if both arms bound).
Cures, Removal & Recovery
Canonical Source Citations
Rulebook — Page 69 (Spells - Bind)
[Rulebook, p. 69]