Create a Ghoul

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Necromancy Rank 3
Tagged: No
Duration: Special
Skill Type: Spell
Prerequisites: Necromancy Rank 3
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Control Chaos and Evil From my Heart to ...Create a Ghoul"

Cost: 8 Power Points • Duration: Special

  • When cast on an Unconscious body, this spell will turn them into a Ghoul. The body must be Unconscious at 0 Body Points. A body that is unconscious solely due to a Waylay or a spell will not be affected by Create Ghoul; a character that is Bleeding to Death, Mortally Wounded or at the Brink of Death will also be unaffected.

Granted by Rank Skill: Necromancy Rank 3

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Create a Ghoul

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_create_a_ghoul["Create a Ghoul"] class n_create_a_ghoul target; click n_create_a_ghoul "/rules/skills/create-a-ghoul" "View Create a Ghoul" n_necromancy_rank_3["Necromancy Rank 3"] class n_necromancy_rank_3 skillNode; click n_necromancy_rank_3 "/rules/skills/necromancy-rank-3" "View Necromancy Rank 3" n_necromancy_rank_2["Necromancy Rank 2"] class n_necromancy_rank_2 skillNode; click n_necromancy_rank_2 "/rules/skills/necromancy-rank-2" "View Necromancy Rank 2" n_necromancy_rank_1["Necromancy Rank 1"] class n_necromancy_rank_1 skillNode; click n_necromancy_rank_1 "/rules/skills/necromancy-rank-1" "View Necromancy Rank 1" n_power_points["50 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 50 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_level_5(["level 5"]) class n_level_5 reqNode; n_necromancy_rank_3 --> n_create_a_ghoul n_necromancy_rank_2 --> n_necromancy_rank_3 n_necromancy_rank_1 --> n_necromancy_rank_2 n_power_points --> n_necromancy_rank_1 n_power_points --> n_necromancy_rank_2 n_level_3 --> n_necromancy_rank_2 n_power_points --> n_necromancy_rank_3 n_level_5 --> n_necromancy_rank_3
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