Create a Skeleton

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Necromancy Rank 2
Tagged: No
Duration: Special
Skill Type: Spell
Prerequisites: Necromancy Rank 2
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Control Chaos and Evil to ...Create a Skeleton"

Cost: 3 Power Points • Duration: Special

  • When cast on a skeletal dead body, this spell will turn it into a Skeleton. This spell will work on any corpse regardless of how long it has been dead, the bones of a fresh corpse will tear out of the body leaving the flesh behind.
  • If this spell is cast upon a character in their Death Count, the character is infected with the creation spell and will be turned into a Skeleton when the character reaches the end of their Death Count.

Granted by Rank Skill: Necromancy Rank 2

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Create a Skeleton

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_create_a_skeleton["Create a Skeleton"] class n_create_a_skeleton target; click n_create_a_skeleton "/rules/skills/create-a-skeleton" "View Create a Skeleton" n_necromancy_rank_2["Necromancy Rank 2"] class n_necromancy_rank_2 skillNode; click n_necromancy_rank_2 "/rules/skills/necromancy-rank-2" "View Necromancy Rank 2" n_necromancy_rank_1["Necromancy Rank 1"] class n_necromancy_rank_1 skillNode; click n_necromancy_rank_1 "/rules/skills/necromancy-rank-1" "View Necromancy Rank 1" n_power_points["25 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 25 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_necromancy_rank_2 --> n_create_a_skeleton n_necromancy_rank_1 --> n_necromancy_rank_2 n_power_points --> n_necromancy_rank_1 n_power_points --> n_necromancy_rank_2 n_level_3 --> n_necromancy_rank_2
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