Detect Life

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Healing Rank 1
Tagged: No
Duration: Instant
Skill Type: Spell
Prerequisites: Healing Rank 1
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Draw Upon the Earth to ...Detect Life"

Cost: 0/1 Power Points • Duration: Instant

  • This spell informs the caster of the state of a character’s health. Detect Life can be used to determine if a character is truly dead or just faking it, is Unconscious, Bleeding to Death, Mortally Wounded, at the Brink of Death, or Dead and can be used to determine whether a character is undead. This spell can also be used to determine how hurt a character is. The target character of the spell should state how many Body Points they have lost. This spell cannot reveal a Feign Death spell or if the character has any parasitic or symbiotic life forms in them.
  • The Detect Life spell costs no Power Points if the caster is touching the character; the spell costs 1 Power Point if the caster tosses a spell packet at the character.

Granted by Rank Skill: Healing Rank 1

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Detect Life

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_detect_life["Detect Life"] class n_detect_life target; click n_detect_life "/rules/skills/detect-life" "View Detect Life" n_healing_rank_1["Healing Rank 1"] class n_healing_rank_1 skillNode; click n_healing_rank_1 "/rules/skills/healing-rank-1" "View Healing Rank 1" n_power_points["3 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 3 Power Points" n_healing_rank_1 --> n_detect_life n_power_points --> n_healing_rank_1
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