Enchantments Rank 3
Playtest 3.2 / 4th Ed Build Cost: 2 (Off-List: 4)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Enchantments Rank 2, 50 Power Points, level 5
Skill List: Mage Basic Career
Skill Rules & Full Description
Rank 3:
Spell Verbal: With Pure Magic I Cast an Unyielding...
- ...Wall of Force. 6 Power Point While in Line of Sight.
- This spell creates a 10 foot by 10 foot impenetrable wall. Nothing can pass through the wall, including spells and alchemical items; only clean non-poisoned air is allowed to pass. The Total Power skill will pierce through a Wall of Force, even if the original spell was cast with Total Power.
- This spell follows the normal wall spell rules found at the beginning of chapter 3.
- ...Powerful Blast. 6 Power Points Instant.
- This spell will destroy a non-magical object of door size or smaller. The name of the item that the caster wishes to blast is an out-of-game comment that the caster says when the spell packet hits a target, for example, “With Pure Magic I Cast a Powerful Blast… door” or “With Pure Magic I Cast a Powerful Blast… Polearm.”
- In all other respects, this spell obeys the same rules as the Shatter <item> spell except any shield can be affected by the Blast spell.
- ...Electrocution 6 Power Points Latent
- This Spell is considered Lost Magic.
- This spell does 30 points of magical damage due to lightning
- ...Magic Sanctuary 9 Power Points While Concentrating
- This spell creates a skin-tight impenetrable barrier around the caster. The Magic Sanctuary spell protects the caster from all attacks, spells, and alchemical items; and provides the caster with clean air. Neither the Dispel Magic nor Destroy Magic spells can negate this spell. A Magic Sanctuary is a complete protection against the outside world; other characters may not pick up or move the caster, nor may they apply weight to the caster’s arm to make the caster lower it before the caster chooses.
- The caster is still affected by certain attacks. Hypnosis is one such attack. The character can be ordered to drop the Magic Sanctuary. The Total Power skill will pierce through a Magic Sanctuary, even if the original spell was cast with Total Power.
- While a caster maintains a Magic Sanctuary, they may not pick up objects, drop objects, strike with a weapon, drink potions, or cast any spells, even on themselves. The caster can pass through anything that is not actively resisting such as light branches. If someone blocks the caster’s path, the caster cannot move them and cannot be moved by them either. This spell will allow the character to walk through water, blizzards, sandstorms, or even lava unharmed. A caster can move through a free swinging door, but cannot turn a knob or open a latch. The caster cannot affect the outside world with any skills, spells, abilities, magic items, etc while they are maintaining this spell. The caster could not, for example, use gaseous alchemical items or invoke area affect magic items while in a Magic Sanctuary spell.
- A Magic Sanctuary only protects the caster; if someone is touching the caster when the spell is cast, they are not protected as well.
- While they are maintaining a Magic Sanctuary, the player must hold an arm out to their side parallel to the ground, elbow bent up at a right angle, and palm forward. Also, the caster must walk slowly, no faster than one step per second. If the caster drops their arm or moves faster than one step per second, the sanctuary dissipates.
- Like all spells, a Magic Sanctuary does not last beyond the end of an Event.
Enchantments Rank 2
Enchantments Rank 4
Enchantments Rank 5
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Enchantments Rank 3
Current Skill Skill Node General Requirement
flowchart LR
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classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
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n_enchantments_rank_3["Enchantments Rank 3"]
class n_enchantments_rank_3 target;
click n_enchantments_rank_3 "/rules/skills/enchantments-rank-3" "View Enchantments Rank 3"
n_enchantments_rank_2["Enchantments Rank 2"]
class n_enchantments_rank_2 skillNode;
click n_enchantments_rank_2 "/rules/skills/enchantments-rank-2" "View Enchantments Rank 2"
n_enchantments_rank_1["Enchantments Rank 1"]
class n_enchantments_rank_1 skillNode;
click n_enchantments_rank_1 "/rules/skills/enchantments-rank-1" "View Enchantments Rank 1"
n_power_points["50 Power Points"]
class n_power_points skillNode;
click n_power_points "/rules/skills/power-points" "View 50 Power Points"
n_level_3(["level 3"])
class n_level_3 reqNode;
n_level_5(["level 5"])
class n_level_5 reqNode;
n_enchantments_rank_4["Enchantments Rank 4"]
class n_enchantments_rank_4 skillNode;
click n_enchantments_rank_4 "/rules/skills/enchantments-rank-4" "View Enchantments Rank 4"
n_enchantments_rank_2 --> n_enchantments_rank_3
n_enchantments_rank_1 --> n_enchantments_rank_2
n_power_points --> n_enchantments_rank_1
n_power_points --> n_enchantments_rank_2
n_level_3 --> n_enchantments_rank_2
n_power_points --> n_enchantments_rank_3
n_level_5 --> n_enchantments_rank_3
n_enchantments_rank_3 --> n_enchantments_rank_4
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.