Enchantments Rank 5

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Enchantments Rank 4, 100 Power Points, level 9
Skill List: Mage Basic Career

Skill Rules & Full Description

Rank 5:

Spell Verbal:  With Pure Magic I Cast an Unyielding...

  • ...Haven About Me to Protect Me on My Way.        21 Temporary Power Points, 1 Permanent Power Point             While Concentrating.
    • This spell is considered Lost Magic.
    • This spell creates a 10 foot high, 10 foot radius impenetrable closed cylinder centered on the caster. Nothing harmful can pass through the wall, including spells and alchemical items; this spell will provide clean air enough for everyone inside. The Total Power skill will pierce through a Haven, even if the original spell was cast with Total Power.
    • While they are maintaining a Haven, the player must hold both arms out to their sides parallel to the ground, elbows bent up at a right angle, and palms forward. If the caster drops their arm, the spell dissipates. Also, the caster must walk slowly, no faster than one step per second. Unlike Magic Sanctuary, this spell will push characters out of the way and will conform to allow the caster to move through smaller diameter portals. When cast, the caster can specify who is in the initial 10 foot radius; all other characters are pushed out to 10 feet.
    • This spell is not affected by Dispel Magic spell
 
  • ...Electrical Storm to Incinerate All Before Me.     20 Temporary Power Points, 1 Permanent Power Point         Instant, Special.
    • This spell is considered Lost Magic.
    • This spell allows the caster to throw ten bolts of lightning doing 20 points of magical lightning damage each. If the caster moves or takes damage then they will loose whatever bolts of lightning they have not yet thrown. The caster may pivot on their right foot while this spell is active without ending the spell. The caster has the option to throw all the bolts of lightning at once or one at a time or any combination they want.
Enchantments Rank 1
Enchantments Rank 2
Enchantments Rank 3
Enchantments Rank 4

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Prerequisite & Progression Tree: Enchantments Rank 5

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_enchantments_rank_5["Enchantments Rank 5"] class n_enchantments_rank_5 target; click n_enchantments_rank_5 "/rules/skills/enchantments-rank-5" "View Enchantments Rank 5" n_enchantments_rank_4["Enchantments Rank 4"] class n_enchantments_rank_4 skillNode; click n_enchantments_rank_4 "/rules/skills/enchantments-rank-4" "View Enchantments Rank 4" n_enchantments_rank_3["Enchantments Rank 3"] class n_enchantments_rank_3 skillNode; click n_enchantments_rank_3 "/rules/skills/enchantments-rank-3" "View Enchantments Rank 3" n_enchantments_rank_2["Enchantments Rank 2"] class n_enchantments_rank_2 skillNode; click n_enchantments_rank_2 "/rules/skills/enchantments-rank-2" "View Enchantments Rank 2" n_enchantments_rank_1["Enchantments Rank 1"] class n_enchantments_rank_1 skillNode; click n_enchantments_rank_1 "/rules/skills/enchantments-rank-1" "View Enchantments Rank 1" n_power_points["100 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 100 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_level_5(["level 5"]) class n_level_5 reqNode; n_level_7(["level 7"]) class n_level_7 reqNode; n_level_9(["level 9"]) class n_level_9 reqNode; n_enchantments_rank_4 --> n_enchantments_rank_5 n_enchantments_rank_3 --> n_enchantments_rank_4 n_enchantments_rank_2 --> n_enchantments_rank_3 n_enchantments_rank_1 --> n_enchantments_rank_2 n_power_points --> n_enchantments_rank_1 n_power_points --> n_enchantments_rank_2 n_level_3 --> n_enchantments_rank_2 n_power_points --> n_enchantments_rank_3 n_level_5 --> n_enchantments_rank_3 n_power_points --> n_enchantments_rank_4 n_level_7 --> n_enchantments_rank_4 n_power_points --> n_enchantments_rank_5 n_level_9 --> n_enchantments_rank_5
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