Light

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Pyrotechnics Rank 1
Tagged: No
Duration: Special
Skill Type: Spell
Prerequisites: Pyrotechnics Rank 1
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Summon Forth an Eldritch ...Light"

Cost: 0/1 Power Point • Duration: Special

  • This spell causes an object long sword or smaller to glow. This spell has no effect on most characters. Light costs no Power Points if the caster is touching the object or 1 Power Point if the caster throws the spell. The character holding the light spell may extinguish the light by covering it with their hand, but they cannot restore the light again without another Light spell.
  • Out-of-game, a small flashlight that must be supplied by the player represents the Light spell for each Light spell cast. If there is no flashlight then the spell will not work. However, if the player casts this spell during the out-of-game daytime, the caster gets one free Light spell without the need for a flashlight. The Light spell lasts until the flashlight’s batteries run out. Even if you have replacement batteries, the Light spell must be recast after the new batteries are installed.

Granted by Rank Skill: Pyrotechnics Rank 1

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Light

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_light["Light"] class n_light target; click n_light "/rules/skills/light" "View Light" n_pyrotechnics_rank_1["Pyrotechnics Rank 1"] class n_pyrotechnics_rank_1 skillNode; click n_pyrotechnics_rank_1 "/rules/skills/pyrotechnics-rank-1" "View Pyrotechnics Rank 1" n_power_points["3 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 3 Power Points" n_defenders_blessing["Defender's Blessing"] class n_defenders_blessing skillNode; click n_defenders_blessing "/rules/skills/defenders-blessing" "View Defender's Blessing" n_endowment_bane["Endowment – Bane"] class n_endowment_bane skillNode; click n_endowment_bane "/rules/skills/endowment-bane" "View Endowment – Bane" n_endowment_battle_strength["Endowment – Battle Strength"] class n_endowment_battle_strength skillNode; click n_endowment_battle_strength "/rules/skills/endowment-battle-strength" "View Endowment – Battle Strength" n_endowment_clear_mind["Endowment – Clear Mind"] class n_endowment_clear_mind skillNode; click n_endowment_clear_mind "/rules/skills/endowment-clear-mind" "View Endowment – Clear Mind" n_endowment_protection["Endowment – Protection"] class n_endowment_protection skillNode; click n_endowment_protection "/rules/skills/endowment-protection" "View Endowment – Protection" n_endowment_release_soul["Endowment – Release Soul"] class n_endowment_release_soul skillNode; click n_endowment_release_soul "/rules/skills/endowment-release-soul" "View Endowment – Release Soul" n_endowment_shadow_bane["Endowment – Shadow Bane"] class n_endowment_shadow_bane skillNode; click n_endowment_shadow_bane "/rules/skills/endowment-shadow-bane" "View Endowment – Shadow Bane" n_pyrotechnics_rank_1 --> n_light n_power_points --> n_pyrotechnics_rank_1 n_light --> n_defenders_blessing n_light --> n_endowment_bane n_light --> n_endowment_battle_strength n_light --> n_endowment_clear_mind n_light --> n_endowment_protection n_light --> n_endowment_release_soul n_light --> n_endowment_shadow_bane
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