Lock

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Bonds Rank 2
Tagged: No
Duration: Instant
Skill Type: Spell
Prerequisites: Bonds Rank 2
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Create a Magical Seal That Will ...Lock"

Cost: 5 Power Points • Duration: Instant

  • This spell will seal a door, hold an object in place or attach an object to another object. A Lock spell can be represented out-of-game by duct tape, but the caster is responsible for supplying the duct tape to attach the objects.
  • This spell will not work on a character. An object cannot be attached to a character and a character cannot be attached to anything.
  • A Lock spell can be broken with +3 or more Strength Bonus such as by invoking a Giant Strength spell. If an object under the effects of a Lock spell is destroyed, then the spells ends.

Granted by Rank Skill: Bonds Rank 2

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Lock

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_lock["Lock"] class n_lock target; click n_lock "/rules/skills/lock" "View Lock" n_bonds_rank_2["Bonds Rank 2"] class n_bonds_rank_2 skillNode; click n_bonds_rank_2 "/rules/skills/bonds-rank-2" "View Bonds Rank 2" n_bonds_rank_1["Bonds Rank 1"] class n_bonds_rank_1 skillNode; click n_bonds_rank_1 "/rules/skills/bonds-rank-1" "View Bonds Rank 1" n_power_points["25 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 25 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_magic_tools["Magic Tools"] class n_magic_tools skillNode; click n_magic_tools "/rules/skills/magic-tools" "View Magic Tools" n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_bonds_rank_2 --> n_lock n_bonds_rank_1 --> n_bonds_rank_2 n_power_points --> n_bonds_rank_1 n_power_points --> n_bonds_rank_2 n_level_3 --> n_bonds_rank_2 n_lock --> n_magic_tools n_lock --> n_master_thief
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