Auras • Circle 1
Armor
1 Power Point Until Used Up
Magic School: Auras
Circle / Rank: Circle 1
Power Cost: 1 Power Point
Duration: Until Used Up
Granted by Rank Skill: Auras Rank 1
Spell Effects & Mechanics
Normally, after every battle, a character wearing armor will lose Armor
Points after spending 5 minutes resetting their armor. With the purchase
of this skill, the character gains three advantages. The first grants the
character 25% bonus to their Base Armor Points or Special Armor Points
– whichever is appropriate for any armor that they wear. The character
should total all of their separate armor pieces then multiply the total by
1.5 (this includes the 25% bonus for the Armor Proficiency skill, if the
character only has the Armor Efficiency skill, then multiply by 1.25) and
round the number normally to nearest whole number.
The second ensures that the character will always have 25% their starting
Base Armor Points or Special Armor Points – whichever is appropriate –
after resetting their armor. The character must still spend the 5 minutes
in-game resetting their armor after a battle to gain this benefit.
Third, the amount the armor degrades decreases by 1 point. After all
skills, crafting and enchanting bonuses, the minimum Degradation
number is 1 point.
Torso armor must be worn to use this skill. The character may remove
the other parts of their armor: their helmet, greaves, gauntlets, etc. but
still has to wear their torso armor.
For example, Sir Derrick has a chain mail shirt,
studded leather vambraces, and light plate greaves
totaling 20 Armor Points. With this skill he gains a
bonus of +10 Armor Points totaling 30 Armor
Points. After a battle he adjusts his armor and is now
at 27 Armor Points. Over the course of the Event his
armor is lowered to 6 Armor Points. Once more Sir
Derrick gets into a battle, but at the end of this battle
when he resets his armor he will have 5 Armor
Points, the minimum he can have with this skill.
This skill does not augment magical Armor Points from an Armor spell,
an alchemical item, magic items, rituals, or similar magical effects. It will
increase the Armor Points from a Ritual of Armor Enchantment.
Canonical Source: Playtest 3.2 (Page 31) ← Back to All Spells