Charms • Circle 3

Be Enslaved

8 Power Points 5 minutes
Spoken Incantation Verbal
"I Command You to Obey and Charm You to ...Be Enslaved"
Magic School: Charms
Circle / Rank: Circle 3
Power Cost: 8 Power Points
Duration: 5 minutes
Granted by Rank Skill: Charms Rank 3

Spell Effects & Mechanics

  • This spell causes the target character to obey all the caster’s commands. A character affected by an Enslaved spell will commit suicide or attack their friends at the caster’s command. However, the enslaved character will act without emotions or self determination; you should roleplay your enslavement so that it is obvious to everyone that the spell has been cast on your character.
  • An enslaved character cannot obey commands that require independent thought or initiative, such as “Solve this riddle for me,” or “Figure out a plan to kill the princess.” The character must do exactly as they are instructed; they cannot initiate conversation, take independent action, or act in any way in their best interests. If asked a question they will answer truthfully for they have no desire to protect themselves. If ordered to attack another character they will do so to the best of their abilities. They can be given contingent commands such as “Kill anyone entering the room,” “Go to the inn and kill the Duke if he is there or wait there and kill him when he enters,” or “Go find the Baron of the Dale and give him this missive.”
  • The enslaved character will never attack the caster of this spell while they are still under the spell’s effects.
  • After the spell wears off, the character will remember everything that occurred while they were enslaved, including the identity of the caster of the spell.
Canonical Source: Base Rulebook (3rd Edition) ← Back to All Spells