Spell Singer
Melodic incantations, buffing allies through song, and acoustic magic.
By means of this skill, the Spell Singer is able to change the duration of any spell song from “While Sung” to “10 Minutes”.
For this skill, the Spell Singer must create two lines that are prefixed to the Spell Singer’s song they want to Echo. When the song is completed the player should call the name of the song and “Echo”. For example, if the character is using Echo on their Sleep song, the player would call “Sleep Echo”.
This skill allows the character to extend the range of the Heroism song. In order to use this skill effectively, there must be other Spell Singers who can hear the song in the area. The character starts their song and calls “Extension” at the end, then any other Spell Singer who heard the song can then take up the song and extend its range. The Spell Singers must still be able to hear the originator of the song in order to continue extending it.
Should one of the Spell Singers move too far away and can no longer hear the originator, they may move back in range and take up the song again. Only characters with the Spell Singer skill can extend the song. If the originator should stop singing, the song ends for everyone.
This skill makes the character a Spell Singer and gives the character access to Spell Singing magic. In addition, it gives the character 3 Spell Singing Points.
For each build spent in this skill the character earns 1.5 Spell Singing Points. While it is a master skill, they do not count as the pre-requisite for themselves. For example, a character may spend 10 build to learn 15 SSP as long as they did not learn Spell Singer that same month.
Spell Singing is a form of magic utilizing the characters Voice and their connection to The Song.
There is no standard verbal for spell songs beyond a minimum syllable count per rank, 15 for rank 1 and +5 for each additional rank. Therefore a Rank 5 spell song would have 35 syllables.
All Spell Singing spells take effect at the end of the song. Some songs must be continuously sung in order to maintain the effect. Should the Spell Singer be forced to stop singing or take any damage when casting or maintaining the effect, the spell ends. The Spell Singer may move, fight, take or use defensive or offensive actions or skills while maintaining their songs. The player may stop singing to call out-of-game effects or invoke spells, call martial defenses, or use abilities that do not require an in-game verbal. However the Spell Singer must sing enough of their song that it is clear to everyone they are still singing.
Spell Songs will not bypass wards or circles or affect a character protected by a Magic Sanctuary or Imprisonment spell. Further, the Spell Singer cannot affect anyone else while inside a Magic Sanctuary spell or anyone outside a ward or circle they are in.
The Dispel Magic and Sever Magic spells work on Spell Singing same as with low magic spells.
All Spell songs affect their targets without the need to hit them with a spell packet. The Spell Singer needs Unobstructed Line of Sight to affect their target. Additionally the character needs to be able to see their target when they start and finish their song and the target must be able to hear the song. If a character is running past some trees while the song is sung, they are still affected, but should they run behind a building, out of line of sight, or behind some semi-transparent obstacle, the song fails and the Spell Singing Points are still expended.
The target player must be able to hear the song, if the character is deaf – either naturally or because they have caused themselves to be deaf – the song still takes effect. Deafness is not a defense. If the player fails to hear the song because their attention is otherwise occupied elsewhere they are still affected by the song, however, if the player is far enough away or the Spell Singer not loud enough to reach the player the song fails. As a general rule, if there is someone else near the target that heard the song, the spell will take affect.
This info and more can be found under the Spell Singer section of Chapter 4: Advanced Classes in the Rulebook.
Rank 1:
Spell Verbal: 15 Syllables in Length
- Will'o'Wisp 0 Spell Singing Points Special
- This song summons a small, non-combative lesser Will’o’Wisp that will help to light the way for the singer. Combat of any kind near the Will’o’Wisp will frighten it away. Similarly, the Will’o’Wisp will not fly away from the singer to investigate anything. The Will’o’Wisp cannot speak or communicate with anyone in any way and will not go with anyone else.
- To represent the light shed by the Will’o’Wisp, the singer should use a small flash light.
- Feat of Heroes 2 Spell Singing Points Latent
- When invoked, this spell grants the character a temporary +3 Strength Bonus, Non-Combinable allowing the character to add +3 to the weapon damage of their next attack, or to perform one act of giant strength for no longer than 15 seconds. If the character normally calls “Two Damage” when they hit, if they invoke a Feat of Heroes they would call “Five Damage”. If the character fails to hit, they do not use up the Feat of Heroes spell.
- This song can be combined with a normal Giant Strength spell and other Strength Bonuses.
- The player must call “Feat of Heroes” when invoking this spell
- Heal 1 Spell Singing Point per 2 Body Points, Variable Instant
- By means of this song the Spell Singer is able to heal a character that has lost Body Points, is Bleeding to Death, or Unconscious. It has no effect on a character that is Mortally Wounded or on the Brink of Death. The Spell Singer spends 1 Spell Singing Point per 2 Body Points of healing and can spend as many Spell Singing Points as they wish up to the current number they have.
- Note, this spell is not from the element of life and will heal undead, demons, elementals, and even Golems.
- Confusion 3 Spell Singing Points While Sung
- One character targeted by this charm song will become confused and disoriented while the Spell Singer continues to sing their song. The target may not do anything except stagger around for the duration of this song. They may not fight, flee, cast spells, call latent spell defenses or invoke magic items. This effect ends if the target character takes any damage or if the caster stops singing or is interrupted.
- Inspire 3 Spell Singing Points Latent, 10 Minutes
- This song will give the recipient a +1 Damage Bonus for 10 minutes. This song is latent and can be invoked any time until the end of the current Event.
Spell Singing Rank 2
Spell Singing Rank 3
Spell Singing Rank 4
Spell Singing Rank 5
Rank 2:
Spell Verbal: 20 Syllables in Length
- Injure 1 Spell singing Point per 2 Body Points, Variable Instant
- This song causes 2 points of direct, magical body damage for every 1 Spell Singing Point expended. This damage affects all characters, even undead.
- The singer can spend as many Spell Singing Points they wish up to their current number. This song cannot be used to deliver a Killing Blow.
- Wake 3 Spell Singing Points Instant
- By means of this song, the Spell Singer can awaken a character that is asleep or Unconscious. This song will work on a character who is sleeping due to a spell, Sleep Poison or Dust of Sleep or who has been rendered Unconscious by a Waylay. In the later case, the character must have at least 1 Body Point to wake up. If the character is at zero or negative Body Points, this spell will have no affect.
- Vocalize 3 Spell Singing Points Latent or Instant
- This song can be cast upon a person to protect them from any attack that would affect their ability to speak, for example a Silent and Mute spell or a Silence Poison. This song will last until invoked or until the end of the current Event.
- This song can also be used to cure a person who is unable to speak whether they are under the affects of some magical spell or alchemy or are naturally mute. In the latter case, a Plot Marshal will determine if the song works
- Repulse 4 Spell Singing Points While Sung and Concentrating
- This song will repel one character back 10 feet away from the Spell Singer. As long as the Spell Singer continues to sing, the target cannot approach within 10 feet of the singer. The target cannot push the caster away from them. The target can still attack the singer with ranged attacks and spells.
- To represent the singer’s concentration, the player must hold their arm parallel to the ground with palm facing the target.
- This is a magical force and cannot be over come with strength. This song can be echoed with the Echo skill, but the character must still maintain concentration
- Resist Spell Song 4 Spell Singing Points Latent
- This song protects the character from one spell song. It will also protect the character from the sonic attacks of screecher moss, sirens, banshees, gargoyles, and other characters that have a sonic attack. This song will last until invoked or until the end of the current Event.
- A character may have only either a Resist Spell Song or a Harmonize upon them at one time, they do not stack
Spell Singing Rank 1
Spell Singing Rank 3
Spell Singing Rank 4
Spell Singing Rank 5
Rank 3:
Spell Verbal: 25 Syllables in Length
- Harmonize 5 Spell Singing Points Latent
- This latent song will negate any sonic attack directed at the character. Additionally, the character adds the Spell Singing Points used to cast the song to their own. If this song is cast upon a character that does not have the Spell Singing Points skill, the sonic attack is stopped but no Spell Singing Points are gained.
- Should Harmonize be used to stop an area effect spell song, or a sonic attack from a creature, the character does not gain any Spell Singing Points but the song effect is still negated.
- A character may have only either a Resist Spell Song or a Harmonize upon them at one time, they do not stack.
- Silence 6 Spell Singing Points While Sung
- The target character of this charm song cannot speak. This means the target cannot cast any spells, use any scrolls or use any skill that requires an in-game verbal. Any defense that would stop Charm School spells will also stop this affect. Remember: the use of latent spells, magic items, and weapon damage does not require the player to speak in-game, and is not affected by this spell. This spell can end early when a Vocalize, Dispel Magic or Heal Limb spell or similar effect is cast upon the target.
- Sleep 6 Spell Singing Points While Sung
- This song is a charm affect that causes the target to fall asleep and will remain asleep for as long as the singer continues to sing. Any defense that would stop the Charm School Sleep spell will also stop this affect. The target can be woken up if they receive one or more points of damage.
- Freedom 7 Spell Singing Points Instant
- This song will free a character from the affects of any Bond School spell, Paralysis Touch, or Paste of Binding. This spell song will not work on mundane restraints.
Spell Singing Rank 1
Spell Singing Rank 2
Spell Singing Rank 4
Spell Singing Rank 5
Rank 4:
Spell Verbal: 30 Syllables in Length
- Fear 10 Spell Singing Points While Sung
- This charm song causes all living characters that can hear and are in Line of Sight of the Spell Singer to run away in fear. This effect lasts as long as the singer continues to sing. If the affected characters run away and can no longer hear or no longer have Line of Sight with the Spell Singer they no longer have to run. If the character returns to the area of affect they must once again flee until they cannot see or hear the singer or the singer stops.
- While feared, the character cannot take any offensive actions and can only use defensive martial skills, invoke latent defensive spells or invoke defensive magic items. While a Heal Mind spell or similar effect will cure the character, they may not cast the spell upon themselves until they are out of Line of Sight from the Spell Singer.
- If the Echo skill is used with this song, only those originally affected are feared for 10 minutes.
- Heroism 14 Spell Singing Points While Sung
- With this song, the Spell Singer can lift the morale of those who fight on their side. Everyone within the sound of the singer’s voice and sight of the Spell Singer gains a +2 Damage Bonus and +9 Body Points that are healable.
- If a character moves away from the singer but later returns they once again receive the benefit of this song, however they only gain the Body Point modifier once, if they move back into the area, they must be healed back the Body Point bonus.
- This song is combinable with the affects of an Inspire song
- Remove Curse 14 Spell Singing Points Instant
- By means of this song the Spell Singer is able to remove all curses upon the target character
- Free Your Mind 15 Spell Singing Points Instant
- This song will remove all charm and charm like affects from the target character. This includes: Charm School spells, Vampiric Domination, Hierarch and Draconic Charms, Forget and Remember poison, Amnesia poison, Hypnosis, Satyr and Faun Charms, etc.
Spell Singing Rank 1
Spell Singing Rank 2
Spell Singing Rank 3
Spell Singing Rank 5
Rank 5:
Spell Verbal: 35 Syllables in Length
- Repel True 15 Spell Singing Points While Sung
- This song forces all characters 10 feet away from the singer. This is a magical force and cannot be over come with strength. Once the singer completes the song, they may designate those that the song will not affect but only once at the time of completion and only for those present.
- Any character affected by this song cannot attack the singer so long as they maintain this spell. Additionally, the Spell Singer cannot take any violent actions while maintaining this spell.
- A defense that stops spells will negate this song if the target character invokes their defense when they are in the original area. They can move freely from that point on, entering and leaving the area of affect. However, characters that are not in the original area of affect cannot use a defense that stops spells to later enter the area.
- This Spell Song cannot be combined with the Echo skill and this song cannot be dispelled.
- Haven 20 Spell Singing Points 10 Minutes
- This song causes all hostile actions in the sound of the singer’s voice to cease. While this song is in affect, anyone entering the area is similarly affected. This area is static and does not move. This song does not compel the affected characters to remain in the area and they are able to leave when they wish.
- No violent actions can enter the havened area, so even if a character leaves the area, they still cannot attack anyone within the Haven. Theft of any kind is considered a violent action so pick pocketing, looting a body or even picking up an item off the ground that does not belong to you is not allowed.
- There is no defense to this song – even the Resist Ability, once sung the affect will remain until the duration has expired and cannot be dispelled. Even the singer is affected by this spell.
- Destroy Being 20 Spell Singing Points Instant
- Any character this song is sung to will be forced to the Brink of Death by the power of this melody. All characters are affected by this spell whether they take damage from Death magic or Healing magic. Characters that would normally take damage from a Life or Kill spell will take that damage instead. Inanimate objects or constructs, such as golems but not undead, are not affected by this spell. The target character can be healed as per the normal healing rules.
- Legend Life 24 Spell Singing Points Instant
- This song will heal a character that is at the Brink of Death and bring them to 1 Body Point. The Death System is not used when this spell is sung. This song works regardless of any other types of life affects the character has received that day with the exception of a Legend Life.
- This song has the power to bring a person back from un-death, but it can only reverse the effects of the Necromancy school and only on undead created less than 1 hour. Sorcerously created undead are not affected at all by this spell.
- This song cannot be cast on a person unless they are at the Brink of Death. Unlike other types of life effects, the target player can refuse the life. The Spell Singing Points are used and the character’s Death Count continues. Once a character has received a Legend Life, they cannot receive any other types of life until 7:00am.
Spell Singing Rank 1
Spell Singing Rank 2
Spell Singing Rank 3
Spell Singing Rank 4