Advanced Refining

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Identify Component
Skill List: Alchemist

Skill Rules & Full Description

With this skill a character is able to get two doses out of one component. The time it takes depends on the rarity of the component. Below is a table that outlines how long it takes to double a component.


RarityTime (Minutes)
Common1
Uncommon5
Rare10
Very Rare15

When a character uses this skill the marshal should note that the component was doubled by placing a “D” on the tag. Reagents cannot be doubled, only Major Components.

Once doubled, a component cannot be used in sorcery rituals, even if both halves of the component are used. A component that has been doubled cannot be doubled again.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Advanced Refining

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_advanced_refining["Advanced Refining"] class n_advanced_refining target; click n_advanced_refining "/rules/skills/advanced-refining" "View Advanced Refining" n_identify_component["Identify Component"] class n_identify_component skillNode; click n_identify_component "/rules/skills/identify-component" "View Identify Component" n_dissection["Dissection"] class n_dissection skillNode; click n_dissection "/rules/skills/dissection" "View Dissection" n_dissection_or_3(["Choose One (OR)"]) class n_dissection_or_3 reqNode; n_alchemy_lore["Alchemy Lore"] class n_alchemy_lore skillNode; click n_alchemy_lore "/rules/skills/alchemy-lore" "View Alchemy Lore" n_literacy["Any Literacy Skill"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Any Literacy Skill" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_sorcery_lore["Sorcery Lore"] class n_sorcery_lore skillNode; click n_sorcery_lore "/rules/skills/sorcery-lore" "View Sorcery Lore" n_create_scroll["Create Scroll"] class n_create_scroll skillNode; click n_create_scroll "/rules/skills/create-scroll" "View Create Scroll" n_read_magic["Read Magic"] class n_read_magic skillNode; click n_read_magic "/rules/skills/read-magic" "View Read Magic" n_rank_4_of_any_school_of_magic(["Rank 4 of Any School of Magic"]) class n_rank_4_of_any_school_of_magic reqNode; n_identify_component --> n_advanced_refining n_dissection --> n_identify_component n_dissection_or_3 --> n_dissection n_alchemy_lore --> n_dissection_or_3 n_literacy --> n_alchemy_lore n_herbal_lore --> n_alchemy_lore n_sorcery_lore --> n_dissection_or_3 n_create_scroll --> n_sorcery_lore n_read_magic --> n_create_scroll n_literacy --> n_read_magic n_rank_4_of_any_school_of_magic --> n_sorcery_lore
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.