Advanced Refining
Playtest 3.2 / 4th Ed Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Identify Component
Skill List: Alchemist
Skill Rules & Full Description
With this skill a character is able to get two doses out of one component. The time it takes depends on the rarity of the component. Below is a table that outlines how long it takes to double a component.
| Rarity | Time (Minutes) |
|---|---|
| Common | 1 |
| Uncommon | 5 |
| Rare | 10 |
| Very Rare | 15 |
When a character uses this skill the marshal should note that the component was doubled by placing a “D” on the tag. Reagents cannot be doubled, only Major Components.
Once doubled, a component cannot be used in sorcery rituals, even if both halves of the component are used. A component that has been doubled cannot be doubled again.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Advanced Refining
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_advanced_refining["Advanced Refining"]
class n_advanced_refining target;
click n_advanced_refining "/rules/skills/advanced-refining" "View Advanced Refining"
n_identify_component["Identify Component"]
class n_identify_component skillNode;
click n_identify_component "/rules/skills/identify-component" "View Identify Component"
n_dissection["Dissection"]
class n_dissection skillNode;
click n_dissection "/rules/skills/dissection" "View Dissection"
n_dissection_or_3(["Choose One (OR)"])
class n_dissection_or_3 reqNode;
n_alchemy_lore["Alchemy Lore"]
class n_alchemy_lore skillNode;
click n_alchemy_lore "/rules/skills/alchemy-lore" "View Alchemy Lore"
n_literacy["Any Literacy Skill"]
class n_literacy skillNode;
click n_literacy "/rules/skills/literacy" "View Any Literacy Skill"
n_herbal_lore["Herbal Lore"]
class n_herbal_lore skillNode;
click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore"
n_sorcery_lore["Sorcery Lore"]
class n_sorcery_lore skillNode;
click n_sorcery_lore "/rules/skills/sorcery-lore" "View Sorcery Lore"
n_create_scroll["Create Scroll"]
class n_create_scroll skillNode;
click n_create_scroll "/rules/skills/create-scroll" "View Create Scroll"
n_read_magic["Read Magic"]
class n_read_magic skillNode;
click n_read_magic "/rules/skills/read-magic" "View Read Magic"
n_rank_4_of_any_school_of_magic(["Rank 4 of Any School of Magic"])
class n_rank_4_of_any_school_of_magic reqNode;
n_identify_component --> n_advanced_refining
n_dissection --> n_identify_component
n_dissection_or_3 --> n_dissection
n_alchemy_lore --> n_dissection_or_3
n_literacy --> n_alchemy_lore
n_herbal_lore --> n_alchemy_lore
n_sorcery_lore --> n_dissection_or_3
n_create_scroll --> n_sorcery_lore
n_read_magic --> n_create_scroll
n_literacy --> n_read_magic
n_rank_4_of_any_school_of_magic --> n_sorcery_lore
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.