Identify Component

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Dissection
Skill List: Alchemist

Skill Rules & Full Description

This skill allows a character to identify components and what race a character is. It takes 1 minute to use this skill.

This skill will identify a component they find. They can verify what it is by cross-referencing the out-of-game number on the item tag with a component list.

The character may also identify the race of a character by examining them. This will not allow a character to identify a character from across a field or during combat for it is necessary to do a close examination of the creature to determine what type it is. The character need not be dead, just unresisting. They can, for example, tell what kind of troll they are examining, but not what skills or careers they might know. Without this skill, the character might know he has dissected a troll’s blood, but not what kind of troll he is dissecting. If a character wants to know if the brain of the fallen character is a necromancer’s brain, they would first have to dissect the brain then spend another minute in-game identifying the brain. A character cannot take a sample of un-dissected blood and tell whether the character is a Druid, Mage, Healer, or whatever. They can do so after dissecting the blood.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Identify Component

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_identify_component["Identify Component"] class n_identify_component target; click n_identify_component "/rules/skills/identify-component" "View Identify Component" n_dissection["Dissection"] class n_dissection skillNode; click n_dissection "/rules/skills/dissection" "View Dissection" n_dissection_or_2(["Choose One (OR)"]) class n_dissection_or_2 reqNode; n_alchemy_lore["Alchemy Lore"] class n_alchemy_lore skillNode; click n_alchemy_lore "/rules/skills/alchemy-lore" "View Alchemy Lore" n_literacy["Any Literacy Skill"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Any Literacy Skill" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_sorcery_lore["Sorcery Lore"] class n_sorcery_lore skillNode; click n_sorcery_lore "/rules/skills/sorcery-lore" "View Sorcery Lore" n_create_scroll["Create Scroll"] class n_create_scroll skillNode; click n_create_scroll "/rules/skills/create-scroll" "View Create Scroll" n_read_magic["Read Magic"] class n_read_magic skillNode; click n_read_magic "/rules/skills/read-magic" "View Read Magic" n_rank_4_of_any_school_of_magic(["Rank 4 of Any School of Magic"]) class n_rank_4_of_any_school_of_magic reqNode; n_advanced_refining["Advanced Refining"] class n_advanced_refining skillNode; click n_advanced_refining "/rules/skills/advanced-refining" "View Advanced Refining" n_dissection --> n_identify_component n_dissection_or_2 --> n_dissection n_alchemy_lore --> n_dissection_or_2 n_literacy --> n_alchemy_lore n_herbal_lore --> n_alchemy_lore n_sorcery_lore --> n_dissection_or_2 n_create_scroll --> n_sorcery_lore n_read_magic --> n_create_scroll n_literacy --> n_read_magic n_rank_4_of_any_school_of_magic --> n_sorcery_lore n_identify_component --> n_advanced_refining
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🔓 Skills Unlocked by Identify Component

1 Prerequisite Unlocks