Break Threshold

Playtest 3.2 / 4th Ed
Build Cost: 6 (Off-List: 12)
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Martial
Prerequisites: Stun Demon
Skill List: Demon Hunter

Skill Rules & Full Description

This skill will temporarily remove a target character’s Threshold or Soak for 5 minutes. The character needs to hit the target in the torso, knees to elbows, just like a Slay, with their weapon.

This skill will work on any Character, not just ones with the Monster Type: Demon. It will not affect Thresholds or Soaks from magic spells, alchemy, rituals or skills and only affects Thresholds and Soaks gained from abilities.

This skill is not stopped by any amount of Threshold, Soak, or Damage Resistance. To use this skill the character should call “Break Threshold”. If the character fails to connect with the target, the skill is not used. This skill can be stopped by any defense that stops Martial attacks.

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Prerequisite & Progression Tree: Break Threshold

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_break_threshold["Break Threshold"] class n_break_threshold target; click n_break_threshold "/rules/skills/break-threshold" "View Break Threshold" n_stun_demon["Stun Demon"] class n_stun_demon skillNode; click n_stun_demon "/rules/skills/stun-demon" "View Stun Demon" n_identify_demon["Identify Demon"] class n_identify_demon skillNode; click n_identify_demon "/rules/skills/identify-demon" "View Identify Demon" n_track_demon["Track Demon"] class n_track_demon skillNode; click n_track_demon "/rules/skills/track-demon" "View Track Demon" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_2_weapon_skills(["2 Weapon Skills"]) class n_2_weapon_skills reqNode; n_stun_demon --> n_break_threshold n_identify_demon --> n_stun_demon n_track_demon --> n_identify_demon n_demon_lore --> n_track_demon n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_2_weapon_skills --> n_demon_lore
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