Career Skill List Miscellaneous Discipline

Demon Hunter

24 Skills
Available on List

Specialized banishment, demon tracking, fiend slaying, and planar wards.

Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

Learning this skill allow the character to activate the Bane Endowment by consuming specific kinds of demon flesh. Once activated, the endowment allows the character to swing normal fire or normal ice damage with any melee weapon held in either hand. The character must swing the selected element and suffixes the damage type to the damage called in addition to any other damage modifiers. For example, if the character is using a normal one-handed edged weapon and chooses the Ice Bane option, they would call “...Fire”. If they then picked up a magic one-handed edge weapon, they would call “...Magic Fire”.

Depending on the type of demon, different effects and detriments are gained. See the table below.

Type
Effect
Demon Type

Ice Bane
Swing Normal Fire
Fire

Fire Bane
Swing Normal Ice
Ice

Rot Bane
Swing Normal Healing
Undead

This Endowment gives the Character 2 Corruption Points when activated at Rank 1.

Rank 1 will last for 10 minutes at the cost of 2 corruption points.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early. The character cannot activate another Bane Endowment while they have a Bane Endowment active. They do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Bane Endowment Rank 1
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Bane Endowment last for 10 or 20 minutes at the cost of 2 or 4 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Bane Endowment while they have one active, they do not stack.

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Build Cost: 4
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Bane Endowment Rank 2
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Bane Endowment last for 10, 20, or 60 minutes at the cost of 2, 4, or 6 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Bane Endowment while they have one active, they do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 6 Ranks of Endowment Skills
Skill List: Demon Hunter

Learning this skill allow the character to activate the Battle Strength Endowment by consuming a specific kind of demon flesh. Once activated, the endowment gives the character the following bonuses:

  •  +2 Strength Bonus. This is a racial bonus and does not stack with other racial bonuses. The greater bonus takes effect.
  •  +12 Body Points. These Body Points are healable and are the first to be lost. They are temporary and are not affected by anything that affects the character’s Base Body Points. When the affect ends, the character will lose 12 Body Points unless they have already have taken more than 12 points of damage. For example, if a character has 20 Body Points and activates this skill. They then have 32 Body Points. They take 16 points of damage and are currently at 16 Body Points. When the endowment ends, they will not lose any more Body Points. Had they been at 24 Body Points when the endowment ends, they would be at 20 Body Points.
  • +20 points of Natural Armor. These Armor Points do not reset and are the last to be lost after all spells, rituals, and real armor.
The Battle Strength Endowment requires the flesh of any battle demon to activate.

Rank 1 lasts for only 10 minutes and gives the character 3 Corruption points.

Each purchase of this skill increases the amount of time this endowment is active and amount of corruption gained by activating it. The character may choose how long the endowment will last in the standard increments of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For example, a character with Rank 2 can consume the correct type of demon flesh and have this endowment last for either 10 or 20 minutes. They could not choose to have it last 60 minutes since they do not have Rank 3. The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early. The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Battle Strength Endowment last for 10 or 20 minutes at the cost of 3 or 6 Corruption points respectively.

LAIRE Skill Reference Full Rules →
Build Cost: 4
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Battle Strength Endowment last for 10, 20, or 60 minutes at the cost of 36, or 9 Corruption points respectively.

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Build Cost: 6
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Martial
Prerequisites: Stun Demon
Skill List: Demon Hunter

This skill will temporarily remove a target character’s Threshold or Soak for 5 minutes. The character needs to hit the target in the torso, knees to elbows, just like a Slay, with their weapon.

This skill will work on any Character, not just ones with the Monster Type: Demon. It will not affect Thresholds or Soaks from magic spells, alchemy, rituals or skills and only affects Thresholds and Soaks gained from abilities.

This skill is not stopped by any amount of Threshold, Soak, or Damage Resistance. To use this skill the character should call “Break Threshold”. If the character fails to connect with the target, the skill is not used. This skill can be stopped by any defense that stops Martial attacks.

LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 6 Ranks of Endowment Skills
Skill List: Demon Hunter

Learning this skill allow the character to activate the Clear Mind Endowment by consuming a specific kind of demon flesh. Once activated, the endowment makes the character immune to Demonic Charm and Demonic Possession for the duration. Note that the charm effects of Hierarchs is not the same and the character will be affected normally. Similarly, any other charm effects like Enslavement spell, Dominate spell, Hypnosis skill, etc. cast or used by a demon is not stopped by this Endowment.

The Clear Mind Endowment requires the flesh of any guile demon to activate.

Rank 1 will last for 10 minutes at the cost of 2 corruption points.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Clear Mind Endowment while they have one active, they do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Clear Mind Endowment last for 10 or 20 minutes at the cost of 2 or 4 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

LAIRE Skill Reference Full Rules →
Build Cost: 4
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Clear Mind Endowment last for 10, 20, or 60 minutes at the cost of 2, 4, or 6 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Identify Demon
Skill List: Demon Hunter

This skill works just like the Critical Attack skill with the following exceptions:

  •  It can only be used as an attack and can never be used to parry any attack by any character,
  •  It can be used with any weapon the Character is proficient with, in either hand,
  •  It will affect any demonic Character regardless of Damage Resistance, and
  •  It will only work on a Character with the Demonic Monster Type (this is primarily demons, but the character’s card will have this information).
The player has to know the target character is a demon to use this skill. If the target is actually not a demon, this skill is not used. Note, this skill cannot be used as a demon detector. Doing so is a Rules Violation.

LAIRE Skill Reference Full Rules →
Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Literacy, Herbal Lore, Tracking, 2 Weapon Skills
Skill List: Demon Hunter

This skills gives the character the basic knowledge the need to be a Demon Hunter. First, it teaches the character a secret cypher that is only known to Demon Hunters with this skill. The code cannot be broken by people without the Demon Lore Skill. Since it is not a language, extraordinary means of reading languages will not decode the script.

Second, it gives the character an intimate knowledge of demons. The character has access to an out-of-game book that describes the basics of each kind of standard demon found in LAIRE’s Codex of Monstrous Creatures. This book can be acquired from the Head of Plot. The information in the book is ingrained in the character and cannot be normally forgotten – though magic, alchemy, etc. can make the character forget. This allows the player to review the notes during play. They may not call a Hold to read them and however long it takes them to look it up is how long in-game they take to remember the information. If the character comes across a demon they do not know, they may know enough about demons that some information may be imparted to them by a Plot Marshal. This is at Plot’s discretion.

** Any skill that gives you access to multiple Weapon Skills, for example Master Assassin, satisfies the 2 Weapon Skill prerequisite for Demon Lore.

LAIRE Skill Reference Full Rules →
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Demon Lore
Skill List: Demon Hunter

This skill gives the Demon Hunter the ability to harvest and process demon flesh into a usable jerky. Without this skill, the demon flesh will dissipate when the demon's corpse does. It takes the character 10 seconds to cut away a piece of flesh large enough to suit their purposes. Up to 10 pieces of flesh can be taken from one demon. This does not count as disecting the demon.

The Demon Hunter can also make Umor Purgatio. The following components make 10 doses.

  • 2 doses of Cup of Alcohol
  • 2 doses of Brine
It takes 5 minutes of steeping in the Purgatio for each piece of flesh to be purified enough to use with endowments.

Uncured demon flesh will expire at the end of the event. After being cured with the Umor Purgatio it will last for 6 months (counting the event it is cured in).

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Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Track Demon
Skill List: Demon Hunter

The Demon Hunter spends many hours studying their hated enemy and have learned to recognize them on sight – even through their trickery and disguises. A Demon Hunter can identify the type of demon that is not shape changed instantly. If the demon is shape changed, the Demon Hunter can identify it after 1 minute of study. In either case, the character has to be able to see the target character to use the skill. So if the target is in the inn or in a field during the day this can easily be accomplished. However, it would be impossible to identify a demon down a path or hidden in woods on a dark night. The Demon Hunter has to be able to see, hear, and be conscious to use this skill on a non- shape changed demon and, additionally, if the target character is shape changed, they must be within 10 feet. Engaging in close combat – in other words, weapons length – is generally sufficient to identify the character. This skill will also allow the character to identify if a demon is possessing another character in the same manner as identifying a shape changed demon, in other words, they must be within 10 feet and spend 1 minute studying the target character.

The Demon Hunter will learn the type and relative strength of the demon. So for example, identifying a character would tell them if it is a Minor Fire Demon, Greater Battle Demon, Icey Hellhoud, etc.

This skill is blocked by the Cloak Undead skill, any demon cloaking ritual effect, or similar magic or ability – not including a demon’s shapechange ability. This skill has no effect on identifying demonically charmed characters.

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Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

This skill allows Demon Hunters to further preserve the flesh they require for endowments by using the Umor Tuendam created from:

  • 1 Embalming Oil
  • 2 doses of Comfrey
  • 1 dose of Pure Spring Water
Which creates 10 doses of Umor Tuendam.

Preserving demon flesh further with the Umor Tuendam will allow it to last for 6 more months from when it was harvested.

For example, a demon hunter collects 10 chunks of ice demon flesh in April. They only have 6 Umor Purgatio on them, so they spend 5 minutes and preserve 6 doses for 6 months. In October they have used 4 of their 6, but because they haven't seen any other ice demons they decide to use 2 doses of Umor Tuendam to make those doses last throughout the winter. Otherwise they would have expired at the end of the October event. 
LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

Learning this skill allow the character to activate the Protection Endowment by consuming specific kinds of demon flesh. Once activated, the endowment makes the character immune to either fire, ice, or rot damage – but not effects. Therefore they would take 0 damage from an attack dealing “12 Magic Fire/Ice/Rot” but would take full effect from any spells or martial attacks that have an effect like Plague Spell, Death Slave Spell, Slay, Stun, Disarm, etc. This will not protect the character from Eldritch attacks, and Eldritch attacks will do double damage for the detrimental element. Additionally, the character will take double damage from the opposite element, or half effect of healing in the case of Rot Protection.

Depending on the type of demon, different effects and detriments are gained. See the table below.

TypeEffectDetrimentDemon Type
Ice Protection Immune to Ice Double Damage from Fire Ice
Fire Protection Immune to Fire Double Damage from Ice Fire
Rot Protection Immune to Rot Half Effect from Healing*.
Double damage from Elemental Healing
Undead
*This includes Heal Person spell, Paladin Healing, Druid Healing, but no changes to Spell Singer Healing or Alchemical Healing. Heal Full is not numeric and thus uneffected.  

Rank 1 will last for 10 minutes at the cost of 1 corruption points.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Protection Endowment last for 10 or 20 minutes at the cost of 1 or 2 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Protection Endowment while they have one active, they do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Skill List: Demon Hunter

Learning this skill allows the Demon Hunter to choose to have their Protection Endowment last for 10,  20, or 60 minutes at the cost of 1, 2, or 3 Corruption points respectively.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Protection Endowment while they have one active, they do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 6 Ranks of Endowment Skills
Skill List: Demon Hunter

Learning this skill allow the character to use the Release Soul Endowment by consuming a specific kind of demon flesh. Once activated, the endowment allows the character to do two things.

  •  The character can draw out a demon possessing another character. To do so, the possessed character must be restrained, unresisting, or unconscious. The character then spends one minute of roleplay coaxing, cajoling, insulting, and/or tempting the demon out. Once out, the demon character must initiate combat with the character using this endowment, but then is free to act as it wishes. The demon may not repossess the same character for 5 minutes, but may possess any other character it wishes, including the character using this endowment!
 
  •  The character may free another character of the effects of their Demonic Charm by taking the affect upon themselves. The target character must be restrained, unresisting, or unconscious. The character using this skill must touch the target character for 10 seconds in a manner consistent with the rules. The character then becomes demonically charmed including any orders the target character had. The demon that charmed the target character now has control over the character using this skill and can issue new commands. Out- of-game, the target character should inform only the character using this skill what their commands, if any, are and who the demon that charmed them was.  If the character using this skill has the Clear Mind Endowment active or is otherwise immune to the Demonic Charm, then the Demonic Charm has no effect and both characters are free of any control. Note that the character using this skill may not use an Iron Will to resist the Demonic Charm, only being immune protects them. The Release Soul Endowment requires the flesh of any arcane demon to activate.
This Skill is purchasable only once, and will last for 60 minutes and give the character 2 corruption points.

When this skill is used in either way as demonstrated above, its effects end immediatly and the character must eat more flesh and gain more corruption to use the ability again.

LAIRE Skill Reference Full Rules →
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

Learning this skill allow the character to activate the Shadow Bane Endowment by consuming specific kinds of demon flesh. Once activated, the endowment allows the character to swing Shadow Lock at will with any melee weapon they wield in either hand. The Shadow Lock effect, when used against any kind of demon, will prevent that target character from using Shadow Walk, Shadow Meld, Hide in Shadows, or any other kind of similar shadow based ability. The character may swing Shadow Lock at will for the duration of the endowment or they may swing their appropriate weapon damage not both at the same time, even if wielding two weapons. The Shadow Lock effect lasts for 10 seconds, is stopped by any defense that stops martial attacks, and cannot be dispelled or ended early. The character should call, “Shadow Lock, 10 seconds” when using this Endowment. Shadow Lock is not affected by Damage Resistance, Soaks or Thresholds.

The Shadow Bane Endowment requires the flesh of any shadow demon to activate.

Rank 1 will last for 10 minutes at the cost of 1 corruption points.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early. The character cannot activate another Shadow Bain Endowment while they have a Shadow Bain Endowment active. They do not stack.

LAIRE Skill Reference Full Rules →
Build Cost: 5
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Identify Demon
Skill List: Demon Hunter

This skill works just like the Slay skill with the following exceptions:

  • It can only be used as an attack and can never be used to parry any attack by any character.
  • It can be used with any weapon the Character is proficient with, in either hand.
  • It will affect any demonic Character regardless of Damage Resistance.
  • It will only work on a Character with the Demonic Monster Type (this is primarily demons, but the character’s card will have this information).
The player has to know the target character is a demon to use this skill. If the target is actually not a demon, this skill is not used. Note, this skill cannot be used as a demon detector. Doing so is a Rules Violation.

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Identify Demon
Skill List: Demon Hunter

This skill works just like the Stun Skill with these exceptions:

  • It can be used with any weapon the Character is proficient with, in either hand.
  • It will affect any demonic Character regardless of Damage Resistance.
  • It will only work on a Character with the Demonic Monster Type (this is primarily demons, but the character’s card will have this information).
The player has to know the target character is a demon to use this skill. If the target is actually not a demon, this skill is not used. Note, this skill cannot be used as a demon detector. Doing so is a Rules Violation.

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Demon Lore
Skill List: Demon Hunter

In order to successfully use this skill, a Marshal must be present. This skill allows the character to track any demonic character, even Shadow Demons, using physical and supernatural signs that may be invisible to others. While using this skill the character must move at a slow walking pace. The Marshal has final say as to the successful use of this skill. If no Marshal is present, this skill fails. In addition, the Marshal must know the whereabouts of the character(s) being tracked. If the Marshal does not know, or cannot discover the whereabouts in a reasonable amount of time, the attempt fails.

The character can recognize the impressions left by a demon gating to or from Hell. They can also track a demon to the point where they Shadow Meld or Shadow Walked. They cannot discover the demon or force them out of the shadows and in the case of Shadow Walking, they can tell where they used the skill but not where they will have appeared. They can also track a demon that has shapechanged. However, they cannot use this skill to detect a demon. The character has to be actively using the skill to track a demon who then uses one of the three aforementioned abilities. If the character is walking along they do not know that someone passing by was a shapechanged demon. This skill is not foolproof. A demon who enters a city and starts changing and hiding in a crowd can eventually lose the Demon Hunter. This is at the discretion of the Marshal.

This skill cannot be used to cover tracks.

LAIRE Skill Reference Full Rules →
Build Cost: 10
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 14 Ranks of Endowment Skills
Skill List: Demon Hunter

After many seasons of consuming the flesh of demons, the characters physical stamina has increased making them better able to withstand the rigors of the corrupting effects of the demonic flesh they consume. Once purchased, this skill conveys the following benefits:

  • They gain a permanent +10 bonus to their Body Points. This raises their Base Body Points, so anything that effects their Base Body Points affects this bonus.
  • The character’s Maximum Corruption Points are permanently doubled.
See the table in the Demon Hunter’s section under Corruption in the Demon Hunter section of the playtest document.

LAIRE Skill Reference Full Rules →