Cloak Undead

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: 6 Hour
Skill Type: Faith
Prerequisites: Dark Cleric
Skill List: Dark Paladin

Skill Rules & Full Description

For 6 hours, this skill will cloak any corporeal undead making them appear to be alive. The Detect Life spell, First Aid skill, or Detect Undead skill will reveal the character as being alive. The character will look as they did in life and will appear to have flesh, be warm to the touch and otherwise appear to be a living breathing character. The undead will even appear to bleed if struck. However, if the undead is immune to a class of weapons or spells, then no effect will show. This skill will also protect the character from sunlight for the duration of this skill.

This skill provides no protection from damage and will not work on incorporeal undead such as Wraiths or Specters.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Cloak Undead

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_cloak_undead["Cloak Undead"] class n_cloak_undead target; click n_cloak_undead "/rules/skills/cloak-undead" "View Cloak Undead" n_dark_cleric["Dark Cleric"] class n_dark_cleric skillNode; click n_dark_cleric "/rules/skills/dark-cleric" "View Dark Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_unlife["Unlife"] class n_unlife skillNode; click n_unlife "/rules/skills/unlife" "View Unlife" n_dark_cleric --> n_cloak_undead n_plot_approval --> n_dark_cleric n_cloak_undead --> n_unlife
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🔓 Skills Unlocked by Cloak Undead

1 Prerequisite Unlocks