Detect Vile Spawn

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Faith
Prerequisites: Cleric ~or~ Paladin
Skill List: Paladin

Skill Rules & Full Description

This skill allows the character to sense if another character is undead, demonic, draconic, or other higher power by looking at them. This skill can only be stopped by the Cloak Undead skill. If used against a character who is currently possessed, this skill will reveal this fact and the nature of the possessing character.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Detect Vile Spawn

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_detect_vile_spawn["Detect Vile Spawn"] class n_detect_vile_spawn target; click n_detect_vile_spawn "/rules/skills/detect-vile-spawn" "View Detect Vile Spawn" n_detect_vile_spawn_or_1(["Choose One (OR)"]) class n_detect_vile_spawn_or_1 reqNode; n_cleric["Cleric"] class n_cleric skillNode; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_destroy_lesser_vile_spawn["Destroy Lesser Vile Spawn"] class n_destroy_lesser_vile_spawn skillNode; click n_destroy_lesser_vile_spawn "/rules/skills/destroy-lesser-vile-spawn" "View Destroy Lesser Vile Spawn" n_turn_lesser_vile_spawn["Turn Lesser Vile Spawn"] class n_turn_lesser_vile_spawn skillNode; click n_turn_lesser_vile_spawn "/rules/skills/turn-lesser-vile-spawn" "View Turn Lesser Vile Spawn" n_detect_vile_spawn_or_1 --> n_detect_vile_spawn n_cleric --> n_detect_vile_spawn_or_1 n_plot_approval --> n_cleric n_paladin --> n_detect_vile_spawn_or_1 n_plot_approval --> n_paladin n_detect_vile_spawn --> n_destroy_lesser_vile_spawn n_detect_vile_spawn --> n_turn_lesser_vile_spawn
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