Darkwood Ranger

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Tracking
Skill List: Master Miscellaneous

Skill Rules & Full Description

This skill allows the character to move through the Darkwood Forest unmolested by its denizens by knowing the safe paths to travel and how not to alert the creatures that live there. If the character wishes, they can lead a group of no more than seven other characters safely through at one time.

It does not give the character any special knowledge of what might live in the forest or where anything in the forest is, just how to navigate safely through it.

The more intelligent, free willed creatures in the forest are not fooled and can choose to act when they see the character normally. Additionally, these Darkwood creatures do not take kindly to intruders and usually act to kill anyone with this skill they find wandering where they are not supposed to be.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Darkwood Ranger

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_darkwood_ranger["Darkwood Ranger"] class n_darkwood_ranger target; click n_darkwood_ranger "/rules/skills/darkwood-ranger" "View Darkwood Ranger" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_tracking --> n_darkwood_ranger
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