Tracking

Playtest 3.2 / 4th Ed
Build Cost: 6 (Off-List: 12)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: None
Skill List: Master Miscellaneous

Skill Rules & Full Description

In order to successfully use this skill, a Marshal must be present. This skill allows the character to track any character that leaves visible signs of its passing. While using this skill the character must move at a slow walking pace. The Marshal has final say as to the successful use of this skill. If no Marshal is present, this skill fails. In addition, the Marshal must know the whereabouts of the character(s) being tracked. If the Marshal does not know, or cannot discover the whereabouts in a reasonable amount of time, the attempt fails.

For example, Kenai wants to track a necromancer and his undead that attacked some Avalonians. He gets a Marshal who knows where the NPC’s were headed to and marshals the tracking skill. However, when the players arrive at the encounter site, the NPC’s are not there. The Marshal has no idea where the NPC’s are and therefore the tracking attempt has failed.

This skill can be used to cover tracks as well. While using this skill in this fashion, the player must move at a slow walking pace, one step per second. The Marshal has final say as to the successful use of this skill.

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Prerequisite & Progression Tree: Tracking

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_tracking["Tracking"] class n_tracking target; click n_tracking "/rules/skills/tracking" "View Tracking" n_darkwood_ranger["Darkwood Ranger"] class n_darkwood_ranger skillNode; click n_darkwood_ranger "/rules/skills/darkwood-ranger" "View Darkwood Ranger" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_fast_track["Fast Track"] class n_fast_track skillNode; click n_fast_track "/rules/skills/fast-track" "View Fast Track" n_ghost_step["Ghost Step"] class n_ghost_step skillNode; click n_ghost_step "/rules/skills/ghost-step" "View Ghost Step" n_tracking --> n_darkwood_ranger n_tracking --> n_demon_lore n_tracking --> n_fast_track n_tracking --> n_ghost_step
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