Heal Life

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Faith
Prerequisites: 2 Heal Wounds
Skill List: Paladin

Skill Rules & Full Description

This skill allows the character to bring another character that is at the Brink of Death back to life at 1 Body Point without having to use the Death System. The character using this skill in this manner suffers a Weakness spell-like affect. This is not actually the spell and there is no way to end the affect or reduce the duration. The character cannot prevent the affect from effecting them.

This skill may also be used as an attack, either by touch or through a weapon, against undead or other characters harmed by Life affects only. It can also be used to block the Death Touch skill. Using the skill in either of these ways does not cause the character to be affected by the weakness affect.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill. This skill can be delivered by touch or through a weapon. If delivered through a weapon, the targeted character must be struck, and unlike Channeled spells, weapons and shields will stop the attack. If the character misses their target or the target uses a martial skill to stop the attack, the skill is not used. If the attack is stopped by an Empower skill or a magical defense that stops physical attacks, the skill is used.

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Prerequisite & Progression Tree: Heal Life

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_heal_life["Heal Life"] class n_heal_life target; click n_heal_life "/rules/skills/heal-life" "View Heal Life" n_heal_wounds["2 Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View 2 Heal Wounds" n_heal_wounds_or_2(["Choose One (OR)"]) class n_heal_wounds_or_2 reqNode; n_cleric["Cleric"] class n_cleric skillNode; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_heal_wounds --> n_heal_life n_heal_wounds_or_2 --> n_heal_wounds n_cleric --> n_heal_wounds_or_2 n_plot_approval --> n_cleric n_paladin --> n_heal_wounds_or_2 n_plot_approval --> n_paladin
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