Heal This Life and Reclaim This Spirit

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Healing Rank 4
Tagged: No
Duration: Instant
Skill Type: Spell
Prerequisites: Healing Rank 4
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "I Draw Upon the Earth to Aid Me and ...Heal This Life and Reclaim This Spirit"

Cost: 12 Power Points • Duration: Instant

  • This spell will restore a character back to life from the Brink of Death and leaves them at 1 Body Point; the Death System is not used. Heal Life must be cast on the character’s body within 5 minutes – 10 minutes if the character has the Coma skill – of their character going to the Brink of Death. The character’s body must be relatively intact and the head must be attached.
  • Heal Life will only work on a character once per day – a period of time from 7am to 7am the next day. When you cast Heal Life on a character, you should write “Life” on their Character Card along with the date, time and your initials; this allows another player to verify whether the character has already been lifed earlier that day. If the spell is cast on a character twice in the same day, the second use has no effect.
  • A character restored by a Heal Life is restored to the state of health they had when last alive: broken limbs, diseases, amnesia, insanity, intoxication, etc. The Heal Life spell is not a substitute for any other spell of the Healing school.
  • Heal Life is the equivalent of a Kill spell to an undead. If a character has been turned into an undead and then killed, Heal Life will not restore the character.
  • The difference between this spell and Return Spirit is that Return Spirit will work on a body no matter how long the character has been dead, restores the character to full Body Points, and requires use of the death system; Heal Life only works within a limited amount of time, restores the character to 1 Body Point, and does not use the Death System.
  • This spell cast upon a living character, a character that is Bleeding to Death, or a character who is Mortally Wounded has no effect and does not use up that character’s ability to receive a Life spell for that day.

Granted by Rank Skill: Healing Rank 4

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Heal This Life and Reclaim This Spirit

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_heal_this_life_and_reclaim_this_spirit["Heal This Life and Reclaim This Spirit"] class n_heal_this_life_and_reclaim_this_spirit target; click n_heal_this_life_and_reclaim_this_spirit "/rules/skills/heal-this-life-and-reclaim-this-spirit" "View Heal This Life and Reclaim This Spirit" n_healing_rank_4["Healing Rank 4"] class n_healing_rank_4 skillNode; click n_healing_rank_4 "/rules/skills/healing-rank-4" "View Healing Rank 4" n_healing_rank_3["Healing Rank 3"] class n_healing_rank_3 skillNode; click n_healing_rank_3 "/rules/skills/healing-rank-3" "View Healing Rank 3" n_healing_rank_2["Healing Rank 2"] class n_healing_rank_2 skillNode; click n_healing_rank_2 "/rules/skills/healing-rank-2" "View Healing Rank 2" n_healing_rank_1["Healing Rank 1"] class n_healing_rank_1 skillNode; click n_healing_rank_1 "/rules/skills/healing-rank-1" "View Healing Rank 1" n_power_points["75 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 75 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_level_5(["level 5"]) class n_level_5 reqNode; n_level_7(["level 7"]) class n_level_7 reqNode; n_healing_rank_4 --> n_heal_this_life_and_reclaim_this_spirit n_healing_rank_3 --> n_healing_rank_4 n_healing_rank_2 --> n_healing_rank_3 n_healing_rank_1 --> n_healing_rank_2 n_power_points --> n_healing_rank_1 n_power_points --> n_healing_rank_2 n_level_3 --> n_healing_rank_2 n_power_points --> n_healing_rank_3 n_level_5 --> n_healing_rank_3 n_power_points --> n_healing_rank_4 n_level_7 --> n_healing_rank_4
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