Hellish Attunement

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once, Special
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Wounding
Skill List: Dark Paladin

Skill Rules & Full Description

Once purchased, this skill allows the character to add Fire, Ice, Shadow, or Rot effect to their Wounding damage. This effect is in addition to, not instead of, the normal Dark damage normally dealt with their Wounding pool. For example, a character using 10 Wounding Pool points and has chosen the fire effect would call, “10 Fire Dark”. In the specific case of this skill, the added effect must be called before “Dark” always. This additional effect is optional, and the character can choose when to use it.

When this skill is purchased, the character has to choose one of the four effects. This choice is final and cannot be changed once selected, unless by Infernal Intervention (ie they become a Demon Knight and their patron does it). Further, if the character chose Demonology School to use with their Wounding Pool, their Hellish Attunement must match that aspect.

If the character is attempting to use their pool to heal, the added effect may affect the attempt. If the target character would be harmed by the added effect, the healing will harm the target character instead.

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Prerequisite & Progression Tree: Hellish Attunement

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_hellish_attunement["Hellish Attunement"] class n_hellish_attunement target; click n_hellish_attunement "/rules/skills/hellish-attunement" "View Hellish Attunement" n_wounding["Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View Wounding" n_wounding_or_2(["Choose One (OR)"]) class n_wounding_or_2 reqNode; n_dark_cleric["Dark Cleric"] class n_dark_cleric skillNode; click n_dark_cleric "/rules/skills/dark-cleric" "View Dark Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_dark_paladin["Dark Paladin"] class n_dark_paladin skillNode; click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin" n_wounding --> n_hellish_attunement n_wounding_or_2 --> n_wounding n_dark_cleric --> n_wounding_or_2 n_plot_approval --> n_dark_cleric n_dark_paladin --> n_wounding_or_2 n_plot_approval --> n_dark_paladin
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