Magic Weapon

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Enchantments Rank 2
Tagged: No
Duration: Latent
Skill Type: Spell
Prerequisites: Enchantments Rank 2
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "With Pure Magic I Cast a ...Magic Weapon"

Cost: 4 Power Points • Duration: Latent

  • This spell can only be cast on a weapon. If you hold the weapon, you can invoke this spell, which causes the next weapon attack done by the weapon to be magical. The Magic Weapon spell does not add any damage to the blow. The attacker must add, “Magic”, to the damage done by the weapon when invoking the spell; for example, “Two Magic”. The Magic Weapon spell only lasts for one blow, but if an attacker fails to hit their target the spell is not used up. Magic Weapon can be combined with any other combat skill such as Waylay, Slay, Assassinate, Critical Attack, etc.
  • This spell can be invoked and used with the Dissection skill to harvest a component from another character. This spell will last for 1 minute, but should the dissection be interrupted, the spell ends and must be recast.
  • This spell can never be invoked as a defense to the Shatter or Blast spells, nor does it give the weapon any properties of a magic weapon except what is listed here

Granted by Rank Skill: Enchantments Rank 2

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Magic Weapon

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_magic_weapon["Magic Weapon"] class n_magic_weapon target; click n_magic_weapon "/rules/skills/magic-weapon" "View Magic Weapon" n_enchantments_rank_2["Enchantments Rank 2"] class n_enchantments_rank_2 skillNode; click n_enchantments_rank_2 "/rules/skills/enchantments-rank-2" "View Enchantments Rank 2" n_enchantments_rank_1["Enchantments Rank 1"] class n_enchantments_rank_1 skillNode; click n_enchantments_rank_1 "/rules/skills/enchantments-rank-1" "View Enchantments Rank 1" n_power_points["25 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 25 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_enchantments_rank_2 --> n_magic_weapon n_enchantments_rank_1 --> n_enchantments_rank_2 n_power_points --> n_enchantments_rank_1 n_power_points --> n_enchantments_rank_2 n_level_3 --> n_enchantments_rank_2
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