Make Contact

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Any One Rank 3 of Potions, Poisons, Solutions
Skill List: Alchemist

Skill Rules & Full Description

This skill will make an alchemical item into contact item. Contact items can be administered by touch, by applying it to an item, applying it to an edged weapon, or thrown. If placed on an item, the character must make skin contact to take effect. When used on a weapon the player must call poison after the damage of the blow, and if Body Points are hit, the item takes effect. When thrown it must hit the player and the character must have 0 Armor Points currently for it take effect.

This skill cannot be used on alchemical items that have already been created. Using this skill increases the number of Production Points and Reagent Tags needed by +50%, as well as one dose of Pitchblende.

Whether this skill works on an alchemical item is noted in the item’s description

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Prerequisite & Progression Tree: Make Contact

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_make_contact["Make Contact"] class n_make_contact target; click n_make_contact "/rules/skills/make-contact" "View Make Contact" n_any_one_rank_3_of_potions(["Any One Rank 3 of Potions"]) class n_any_one_rank_3_of_potions reqNode; n_poisons(["Poisons"]) class n_poisons reqNode; n_or_solutions(["or Solutions"]) class n_or_solutions reqNode; n_any_one_rank_3_of_potions --> n_make_contact n_poisons --> n_make_contact n_or_solutions --> n_make_contact
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