Make Gaseous
Playtest 3.2 / 4th Ed Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Any Two Rank 4 of Potions, Poisons, Solutions
Skill List: Alchemist
Skill Rules & Full Description
This skill allows the alchemist to make some alchemical items gaseous. All gaseous items have a radius indoors and outdoors and effects every one in the radius, including the character who delivered it if they are in the area of effect. To determine who is effected, the character struck with the gas or the closest player to the gas should stretch their arms out to either side and turn in a circle and anyone in that radius that the player can touch is affected.
This skill cannot be used on alchemical items that have already been created. Using this skill increases the number of Production Points and Reagent Tags needed by +100%, as well as 1pt. of Acid.
Whether this skill works on an alchemical item is noted in the item’s description.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Make Gaseous
Current Skill Skill Node General Requirement
flowchart LR
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classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_make_gaseous["Make Gaseous"]
class n_make_gaseous target;
click n_make_gaseous "/rules/skills/make-gaseous" "View Make Gaseous"
n_any_two_rank_4_of_potions(["Any Two Rank 4 of Potions"])
class n_any_two_rank_4_of_potions reqNode;
n_poisons(["Poisons"])
class n_poisons reqNode;
n_or_solutions(["or Solutions"])
class n_or_solutions reqNode;
n_any_two_rank_4_of_potions --> n_make_gaseous
n_poisons --> n_make_gaseous
n_or_solutions --> n_make_gaseous
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