Turn Vile Spawn Horde
Playtest 3.2 / 4th Ed Build Cost: 8 (Off-List: 16)
Purchase: Multi
Tagged: Yes
Duration: 10 Min
Skill Type: Faith
Prerequisites: Repel Vile Spawn
Skill List: Paladin
Skill Rules & Full Description
This skill will force all undead and demons of any type, within hearing range or line of sight of the character to turn and flee away from them for 30 minutes. The affected characters must turn and move as fast as that type of character is able to move. They are not allowed to take any offensive actions and cannot use defensive skills, but they may invoke latent defenses.
This skill can only be countered by a Servant of Darkness control skill, Empower skill or sorcery; necromancy will not counter this skill.
This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Turn Vile Spawn Horde
Current Skill Skill Node General Requirement
flowchart LR
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classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_turn_vile_spawn_horde["Turn Vile Spawn Horde"]
class n_turn_vile_spawn_horde target;
click n_turn_vile_spawn_horde "/rules/skills/turn-vile-spawn-horde" "View Turn Vile Spawn Horde"
n_repel_vile_spawn["Repel Vile Spawn"]
class n_repel_vile_spawn skillNode;
click n_repel_vile_spawn "/rules/skills/repel-vile-spawn" "View Repel Vile Spawn"
n_turn_lesser_vile_spawn["Turn Lesser Vile Spawn"]
class n_turn_lesser_vile_spawn skillNode;
click n_turn_lesser_vile_spawn "/rules/skills/turn-lesser-vile-spawn" "View Turn Lesser Vile Spawn"
n_detect_vile_spawn["Detect Vile Spawn"]
class n_detect_vile_spawn skillNode;
click n_detect_vile_spawn "/rules/skills/detect-vile-spawn" "View Detect Vile Spawn"
n_detect_vile_spawn_or_4(["Choose One (OR)"])
class n_detect_vile_spawn_or_4 reqNode;
n_cleric["Cleric"]
class n_cleric skillNode;
click n_cleric "/rules/skills/cleric" "View Cleric"
n_plot_approval(["Plot Approval"])
class n_plot_approval reqNode;
n_paladin["Paladin"]
class n_paladin skillNode;
click n_paladin "/rules/skills/paladin" "View Paladin"
n_repel_vile_spawn --> n_turn_vile_spawn_horde
n_turn_lesser_vile_spawn --> n_repel_vile_spawn
n_detect_vile_spawn --> n_turn_lesser_vile_spawn
n_detect_vile_spawn_or_4 --> n_detect_vile_spawn
n_cleric --> n_detect_vile_spawn_or_4
n_plot_approval --> n_cleric
n_paladin --> n_detect_vile_spawn_or_4
n_plot_approval --> n_paladin
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.