Death • Circle 2

Take Your Sight

6 Power Points 1 Minute
Spoken Incantation Verbal
"I Call Upon Darkness and Terror To ...Take Your Sight"
Magic School: Death
Circle / Rank: Circle 2
Power Cost: 6 Power Points
Duration: 1 Minute
Granted by Rank Skill: Death Rank 2

Spell Effects & Mechanics

  • This spell causes the target character to be unable to see for 1 minute or until they are healed. A Heal Limb spell or effect can be used to restore their sight. While blinded a character cannot make any melee attacks unless they have the Blind Fighting skill. They can close their eyes and throw a spell “blind”. They can use their weapons to attempt to block attacks directed at them, so long as their eyes are closed and do not attempt to swing their weapon around wildly. They are able to use any passive defensive skills they have, such as Martial Parry, Critical Parry, Negation spell, etc. Even if a character has the Blind Fighting skill, they cannot use the True Aim or Perfect Aim skills.
  • When you role-play the effects of a Take Your Sight spell, you can close your eyes. However, take care if you are on rough terrain or in a room with sharp furniture. It is better to keep your eyes open and be safe than it is to roleplay your character’s blindness convincingly.
  • This spell damages the eyes of the target character so, like other damaging spells, the caster cannot remove their own spell nor can any other character dispel these effects, the target character must be healed.
Canonical Source: Base Rulebook (3rd Edition) ← Back to All Spells