Blind Fighting
Playtest 3.2 / 4th Ed Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: 1 Master Proficiency ~or~ 1 Assassin Proficiency ~or~ 1 Monk Proficiency ~or~ 1 Ranger Proficiency
Skill List: Master Warrior, Master Assassin, Monk, Ranger
Skill Rules & Full Description
This skill enables a blinded character to engage in hand to hand combat; without this skill a character may not engage in combat while blinded. This skill does not imply the ability to see. A character using this skill is assumed to be fighting by "feel" and sound, and can only respond to a hand to hand attack and cannot initiate combat with a foe that they cannot perceive. Once combat starts, the character can continue until the target leaves the combat entirely or out runs the player.
This skill cannot be used – ever – to detect invisible characters, but can be used to attack invisible characters that attack first.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Blind Fighting
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_blind_fighting["Blind Fighting"]
class n_blind_fighting target;
click n_blind_fighting "/rules/skills/blind-fighting" "View Blind Fighting"
n_blind_fighting_or_1(["Choose One (OR)"])
class n_blind_fighting_or_1 reqNode;
n_master_proficiency["1 Master Proficiency"]
class n_master_proficiency skillNode;
click n_master_proficiency "/rules/skills/master-proficiency" "View 1 Master Proficiency"
n_warrior_basic_career[/"Warrior Basic Career"/]
class n_warrior_basic_career careerNode;
click n_warrior_basic_career "/lists/warrior-basic-career" "View Warrior Basic Career"
n_2_non_master_proficiencies(["2 Non-Master Proficiencies"])
class n_2_non_master_proficiencies reqNode;
n_assassin_proficiency["1 Assassin Proficiency"]
class n_assassin_proficiency skillNode;
click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency"
n_master_assassin["Master Assassin"]
class n_master_assassin skillNode;
click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin"
n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"])
class n_rogue_basic_career_skill_list reqNode;
n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"]
class n_side_step skillNode;
click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"
n_backstab["Backstab"]
class n_backstab skillNode;
click n_backstab "/rules/skills/backstab" "View Backstab"
n_waylay["Waylay"]
class n_waylay skillNode;
click n_waylay "/rules/skills/waylay" "View Waylay"
n_small_weapon_skill(["Small Weapon Skill"])
class n_small_weapon_skill reqNode;
n_monk_proficiency["1 Monk Proficiency"]
class n_monk_proficiency skillNode;
click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency"
n_iron_hand["Iron Hand"]
class n_iron_hand skillNode;
click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand"
n_iron_hand_or_8(["Choose One (OR)"])
class n_iron_hand_or_8 reqNode;
n_critical_attack["1 Sidestep and 1 Critical Attack"]
class n_critical_attack skillNode;
click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack"
n_any_weapon_skill(["Any Weapon Skill"])
class n_any_weapon_skill reqNode;
n_ranger_proficiency["1 Ranger Proficiency"]
class n_ranger_proficiency skillNode;
click n_ranger_proficiency "/rules/skills/ranger-proficiency" "View 1 Ranger Proficiency"
n_ranger_weapons["Ranger Weapons"]
class n_ranger_weapons skillNode;
click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger Weapons"
n_2_proficiencies(["2 Proficiencies"])
class n_2_proficiencies reqNode;
n_blind_fighting_or_1 --> n_blind_fighting
n_master_proficiency --> n_blind_fighting_or_1
n_warrior_basic_career --> n_master_proficiency
n_2_non_master_proficiencies --> n_master_proficiency
n_assassin_proficiency --> n_blind_fighting_or_1
n_master_assassin --> n_assassin_proficiency
n_rogue_basic_career_skill_list --> n_master_assassin
n_side_step --> n_master_assassin
n_backstab --> n_master_assassin
n_waylay --> n_backstab
n_small_weapon_skill --> n_waylay
n_monk_proficiency --> n_blind_fighting_or_1
n_iron_hand --> n_monk_proficiency
n_iron_hand_or_8 --> n_iron_hand
n_side_step --> n_iron_hand_or_8
n_critical_attack --> n_iron_hand_or_8
n_any_weapon_skill --> n_critical_attack
n_ranger_proficiency --> n_blind_fighting_or_1
n_ranger_weapons --> n_ranger_proficiency
n_warrior_basic_career --> n_ranger_weapons
n_2_proficiencies --> n_ranger_weapons
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.