Arcane Proficiency

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Tools of the Trade
Skill List: Arcane Grifter

Skill Rules & Full Description

For each purchase of this skill a character gains a +1 Damage Bonus with all Tools of the Trade weapons. This skill may be combined with other Damage Bonuses. The Arcane Proficiency skill is not hand specific. When behind a target, or if the target is Disadvantaged the Damage Bonus with all Master Assassin weapons becomes +1.5 instead. The character must be approximately 90 degrees behind their target to be considered behind them. The character cannot reach their arms around the target to gain their Damage Bonus.

A character is considered to be Disadvantaged if they are under the following effects: Stunned, Paralyzed, Enfeebled, Pain, Confusion, Sleep, Unconscious, Unarmed or if both arms are: Bound, Disabled, Broken, Withered, or Severed. A character is not Disadvantaged if they are: surprised, blind, weakened, etc.

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Prerequisite & Progression Tree: Arcane Proficiency

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_arcane_proficiency["Arcane Proficiency"] class n_arcane_proficiency target; click n_arcane_proficiency "/rules/skills/arcane-proficiency" "View Arcane Proficiency" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_arcane_grifter[/"Arcane Grifter"/] class n_arcane_grifter careerNode; click n_arcane_grifter "/lists/arcane-grifter" "View Arcane Grifter" n_assassinate["Assassinate"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View Assassinate" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_tools_of_the_trade --> n_arcane_proficiency n_arcane_grifter --> n_tools_of_the_trade n_arcane_proficiency --> n_assassinate n_arcane_proficiency --> n_true_aim
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