Assassinate

Playtest 3.2 / 4th Ed
Build Cost: 8 (Off-List: 16)
Purchase: Multi, Special
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: 2 Assassin Proficiency ~or~ 2 Arcane Proficiency
Skill List: Master Assassin, Arcane Grifter

Skill Rules & Full Description

This skill allows a character to strike down a target character with one strike. The character hit with this skill is Mortally Wounded and requires the appropriate healing. This skill ignores armor and does not damage it. The character must strike the arm between the elbows and the shoulders, or the body between the shoulders and the knees of the target character. The character must call “Assassinate” after the blow is delivered suffixed by any special damage modifiers, such as “Magic”, “Silver”, etc. Unlike other skills, this skill only requires the character to call the effect loud enough for the target to hear. However, anyone who hears the word “assassinate” is aware of the attack.

Only non-blunt weapons gained with the Master Assassin skill can be used to assassinate a target character.

If the character using this skill surprises their target, the target character may not use any martial skills to block the attack. As a general rule, if the target character is surprised by the attack, the assassinate works. The most common way to achieve surprise is by attacking from behind, but a character need not do that. They can walk up to their target, shake their hand and assassinate them with their other. The target character is not surprised if the character is fighting them. The character may assassinate someone by surprise if they are fighting another opponent, however. Even if the target turns their back and runs, you can assassinate them, however the attack still has to be a surprise.

A character may use this skill while actively fighting their target. In this case, the target character may use any martial or magical defense that would stop an Advanced skill, such as Dodge, Master Parry, Slay Parry, Invulnerability, etc.

A character must have one Assassin Proficiency skill per Assassinate skill they wish to purchase, after the first purchase. So, a character that wants three Assassinate skills must have three Assassin Proficiency skills.

This skill is not used if the character misses their target or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense the skill is used.

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Prerequisite & Progression Tree: Assassinate

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_assassinate["Assassinate"] class n_assassinate target; click n_assassinate "/rules/skills/assassinate" "View Assassinate" n_assassinate_or_1(["Choose One (OR)"]) class n_assassinate_or_1 reqNode; n_assassin_proficiency["2 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 2 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_arcane_proficiency["2 Arcane Proficiency"] class n_arcane_proficiency skillNode; click n_arcane_proficiency "/rules/skills/arcane-proficiency" "View 2 Arcane Proficiency" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_arcane_grifter[/"Arcane Grifter"/] class n_arcane_grifter careerNode; click n_arcane_grifter "/lists/arcane-grifter" "View Arcane Grifter" n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_empower_assassinate["Empower Assassinate"] class n_empower_assassinate skillNode; click n_empower_assassinate "/rules/skills/empower-assassinate" "View Empower Assassinate" n_assassinate_or_1 --> n_assassinate n_assassin_proficiency --> n_assassinate_or_1 n_master_assassin --> n_assassin_proficiency n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay n_arcane_proficiency --> n_assassinate_or_1 n_tools_of_the_trade --> n_arcane_proficiency n_arcane_grifter --> n_tools_of_the_trade n_assassinate --> n_dodge n_assassinate --> n_empower_assassinate
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