Disarm

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: 5 Seconds
Skill Type: Martial
Prerequisites: Any Weapon Skill
Skill List: Warrior Basic Career, Rogue Basic Career, Arcane Grifter

Skill Rules & Full Description

A character can use this skill to disarm another character’s weapon or any other in-game or in-play (you cannot disarm a coffee cup or a spell packet for example) item held in that arm. To use the skill, the character only has to hit the weapon or target character – but not their shield if they are wielding it – to disarm the character.

If your target is wielding a one-handed weapon or holding an object in one hand, you only have to hit them once, and use one purchase of the Disarm skill to disarm them. If the target character is wielding a two- handed weapon or holding an object with two hands, you would need to hit them twice, and use two purchases of the Disarm skill. However, one limb is still unusable for 5 seconds, but the target character can still hold their weapon with the other hand.

To use this skill, the character must call “Disarm” after the blow is delivered followed by any special damage modifiers, such as “Magic”, “Silver”, etc., and the arm – either left or right. For example, “Disarm Magic, Right Arm”. If the character does not designate an arm, then the target can choose which limb – even if there is nothing in that hand – and, if struck multiple times with multiple disarms, can choose the same arm for all attacks.

A character that has been disarmed must drop what is in that hand and cannot use that arm for 5 seconds. They cannot pick up their weapon nor do any other in-game action with that arm for 5 seconds. The character should drop their weapon at their feet; they cannot throw the weapon behind them or to another character.

If the item in the character’s hand is attuned to the character, then the character does not have to drop the item, but they still cannot use that arm for the full 5 seconds. An Attachment spell or a Paste of Stickiness will not prevent the character from losing the weapon or item in their hand.

This skill can be used with ranged attacks. The same rules as above apply, so you only have to strike the target in a legal combat location to disarm a limb.

Shields cannot be disarmed if wielded, but if the character is simply holding the shield then it can be disarmed by striking that character.

This skill can be used to parry a Disarm skill. It cannot be used to parry any other martial attack or for another character. The character should call “Retain” when they use this skill to stop a disarm attempt. This skill is stopped by any defense that stops martial attacks.

When this skill is used offensively, it is not used if the character misses their target or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense the skill is used. This skill is always used when used to parry a Disarm skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
🌿

Prerequisite & Progression Tree: Disarm

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_disarm["Disarm"] class n_disarm target; click n_disarm "/rules/skills/disarm" "View Disarm" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_greater_disarm["Greater Disarm"] class n_greater_disarm skillNode; click n_greater_disarm "/rules/skills/greater-disarm" "View Greater Disarm" n_magic_tools["Magic Tools"] class n_magic_tools skillNode; click n_magic_tools "/rules/skills/magic-tools" "View Magic Tools" n_master_set_traps["Master Set Traps"] class n_master_set_traps skillNode; click n_master_set_traps "/rules/skills/master-set-traps" "View Master Set Traps" n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_quick_disarm_trap["Quick Disarm Trap"] class n_quick_disarm_trap skillNode; click n_quick_disarm_trap "/rules/skills/quick-disarm-trap" "View Quick Disarm Trap" n_sense_trap["Sense Trap"] class n_sense_trap skillNode; click n_sense_trap "/rules/skills/sense-trap" "View Sense Trap" n_set_trap_rank_1["Set Trap Rank 1"] class n_set_trap_rank_1 skillNode; click n_set_trap_rank_1 "/rules/skills/set-trap-rank-1" "View Set Trap Rank 1" n_any_weapon_skill --> n_disarm n_disarm --> n_greater_disarm n_disarm --> n_magic_tools n_disarm --> n_master_set_traps n_disarm --> n_master_thief n_disarm --> n_quick_disarm_trap n_disarm --> n_sense_trap n_disarm --> n_set_trap_rank_1
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.