Assassin Strike

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: 1 Assassin Proficiency
Skill List: Master Assassin

Skill Rules & Full Description

This skill allows the character to double their weapon damage for one swing. The player should double the amount of damage their character is swinging including base weapon damage, Damage Bonus, Strength Bonus, alchemical effects, or magic bonuses. This attack does not need to be from surprise or behind. Any defense that stops physical attacks will stop this skill.

The character is able use multiple purchases of this skill to increase the amount of damage in one attack, increasing the multiplier by one for each additional tag used. There is no limit to the number of Assassin Strike skills the character can use in one attack.

For example, Silk has five purchases of the Assassin Strike skill. He decides to use one use of this skill against a foe. He normally swings 10 points of damage with his sword, and calls “20 Strike” when he hits with this skill. Later on that Tag Cycle, Silk again decides to use his Assassin Strike skill, but this time he needs to be sure to take down his foe. He decides to use his remaining four Assassin Strike tags for five times his base damage. He makes his attack and strikes his opponent calling “50 Strike,” felling his opponent easily.

The character using this skill should suffix his normal damage with “…Strike”.

This skill is not used if the character misses their target or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense the skill is used. This skill does not double any additional damage from the Heal Wounds skill, Wounding skill, or Elemental Pool Points.

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Prerequisite & Progression Tree: Assassin Strike

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_assassin_strike["Assassin Strike"] class n_assassin_strike target; click n_assassin_strike "/rules/skills/assassin-strike" "View Assassin Strike" n_assassin_proficiency["1 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_assassin_proficiency --> n_assassin_strike n_master_assassin --> n_assassin_proficiency n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay
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