Bark Skin
Playtest 3.2 / 4th Ed Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: 30 Minutes
Skill Type: Faith
Prerequisites: Pass Without a Trace
Skill List: Druid
Skill Rules & Full Description
This skill calls upon the strength and toughness of the trees to make the character stronger, adding 12 Body Points to the character that can be healed. These extra points are the first Body Points lost when the character is damaged.
To use this skill, the character must touch a living, healthy, normal, non-sentient tree with bark.
This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Bark Skin
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_bark_skin["Bark Skin"]
class n_bark_skin target;
click n_bark_skin "/rules/skills/bark-skin" "View Bark Skin"
n_pass_without_a_trace["Pass Without a Trace"]
class n_pass_without_a_trace skillNode;
click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace"
n_druid["Druid"]
class n_druid skillNode;
click n_druid "/rules/skills/druid" "View Druid"
n_plot_approval(["Plot Approval"])
class n_plot_approval reqNode;
n_herbal_lore["Herbal Lore"]
class n_herbal_lore skillNode;
click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore"
n_pass_without_a_trace --> n_bark_skin
n_druid --> n_pass_without_a_trace
n_plot_approval --> n_druid
n_herbal_lore --> n_druid
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.