Druid

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval, Herbal Lore
Skill List: Druid

Skill Rules & Full Description

This skill makes the character a Druid and gives the character access to the Druid Advanced Career Skill List.

With this skill, the character gains a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effects the character normally and a Death Slave spell effects the character as a Kill spell would. Undead creating sorcery rituals effect the character, but they are at half power, in other words, half the normal Body Points, Power Points, Strength Bonus, skills, etc. and is wracked with constant pain and agony.

This skill also allows the Druid to communicate with animals and plants at will. The Druid’s words are understandable to the people around them, but the responses from the plant or animal are not. The animals or plants are not automatically friendly or benevolent towards the Druid.

This ability will work on some “monsters” that are natural creations of the Mother. The player must learn about these in-game. For plants or animals not played by an NPC, a Marshal is required to use this skill. If none is available, the plant or animal has nothing to say

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Druid

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_druid["Druid"] class n_druid target; click n_druid "/rules/skills/druid" "View Druid" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_claws["Claws"] class n_claws skillNode; click n_claws "/rules/skills/claws" "View Claws" n_elemental_pool_points["Elemental Pool Points"] class n_elemental_pool_points skillNode; click n_elemental_pool_points "/rules/skills/elemental-pool-points" "View Elemental Pool Points" n_pass_without_a_trace["Pass Without a Trace"] class n_pass_without_a_trace skillNode; click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace" n_plot_approval --> n_druid n_herbal_lore --> n_druid n_druid --> n_claws n_druid --> n_elemental_pool_points n_druid --> n_pass_without_a_trace
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