Champion's Blessing

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Multi
Tagged: Yes
Duration: 10 Minutes
Skill Type: Faith
Prerequisites: Cleric, Holy Blessing
Skill List: General Skills

Skill Rules & Full Description

When this skill is used, the character blesses a single weapon with the power of the High Lord. The weapon, while wielded, may not be broken, may swing for Light damage and the character is immune to disarming effects. The character must suffix their damage called with “…Light” if they wish to use the Light effect.

This skill will last for 10 minutes and will work in the hands of any good character, i.e. Acolyte of Light, Follower of the Light, Solars, etc. Any other character wielding the weapon does not gain the bonuses of this skill but may use the weapon normally.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

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Prerequisite & Progression Tree: Champion's Blessing

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_champions_blessing["Champion's Blessing"] class n_champions_blessing target; click n_champions_blessing "/rules/skills/champions-blessing" "View Champion's Blessing" n_cleric["Cleric"] class n_cleric skillNode; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_holy_blessing["Holy Blessing"] class n_holy_blessing skillNode; click n_holy_blessing "/rules/skills/holy-blessing" "View Holy Blessing" n_heal_wounds["2 Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View 2 Heal Wounds" n_heal_wounds_or_4(["Choose One (OR)"]) class n_heal_wounds_or_4 reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_cleric --> n_champions_blessing n_plot_approval --> n_cleric n_holy_blessing --> n_champions_blessing n_heal_wounds --> n_holy_blessing n_heal_wounds_or_4 --> n_heal_wounds n_cleric --> n_heal_wounds_or_4 n_paladin --> n_heal_wounds_or_4 n_plot_approval --> n_paladin
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