Crusader's Seal

Playtest 3.2 / 4th Ed
Build Cost: 2 (Off-List: 4)
Purchase: Multi
Tagged: Yes
Duration: Special
Skill Type: Faith
Prerequisites: Cleric, Holy Blessing
Skill List: General Skills

Skill Rules & Full Description

This skill allows the character to make any blessing skill they know have a duration of Latent until the end of the current Tag Cycle. Once the blessing is invoked by the target character, the normal blessing duration applies. This skill can only be used on a blessing the character lays on the target character and cannot be used on a blessing cast by another character. The seal must be used within 30 seconds of casting the blessing or it does not work and the skill is not used. One Crusader’s Seal is needed per blessing and a character may only have one of each type of blessing on them at a time.

This skill requires the use of the character’s focus and an additional verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Crusader's Seal

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_crusaders_seal["Crusader's Seal"] class n_crusaders_seal target; click n_crusaders_seal "/rules/skills/crusaders-seal" "View Crusader's Seal" n_cleric["Cleric"] class n_cleric skillNode; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_holy_blessing["Holy Blessing"] class n_holy_blessing skillNode; click n_holy_blessing "/rules/skills/holy-blessing" "View Holy Blessing" n_heal_wounds["2 Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View 2 Heal Wounds" n_heal_wounds_or_4(["Choose One (OR)"]) class n_heal_wounds_or_4 reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_cleric --> n_crusaders_seal n_plot_approval --> n_cleric n_holy_blessing --> n_crusaders_seal n_heal_wounds --> n_holy_blessing n_heal_wounds_or_4 --> n_heal_wounds n_cleric --> n_heal_wounds_or_4 n_paladin --> n_heal_wounds_or_4 n_plot_approval --> n_paladin
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