Cleric

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval
Skill List: General Skills

Skill Rules & Full Description

This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell brings the character to the Brink of Death. Undead creating sorcery rituals affect the character, but they are at half power, in other words, half the normal Body Points, Power Points, Strength Bonus, Skills, etc. and is wracked with constant pain and agony. After the end of the current Event in which the undead was created, the player can choose to end their character’s undead torment whenever they want, even if the character is on their last death.

A player may only have the Cleric or Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Cleric to a Paladin by swapping this skill for Paladin, with the appropriate Build Point change.

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Prerequisite & Progression Tree: Cleric

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_cleric["Cleric"] class n_cleric target; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_champions_blessing["Champion's Blessing"] class n_champions_blessing skillNode; click n_champions_blessing "/rules/skills/champions-blessing" "View Champion's Blessing" n_cloak_undead["Cloak Undead"] class n_cloak_undead skillNode; click n_cloak_undead "/rules/skills/cloak-undead" "View Cloak Undead" n_control_lesser_vile_spawn["Control Lesser Vile Spawn"] class n_control_lesser_vile_spawn skillNode; click n_control_lesser_vile_spawn "/rules/skills/control-lesser-vile-spawn" "View Control Lesser Vile Spawn" n_crusaders_seal["Crusader's Seal"] class n_crusaders_seal skillNode; click n_crusaders_seal "/rules/skills/crusaders-seal" "View Crusader's Seal" n_dark_mastery["Dark Mastery"] class n_dark_mastery skillNode; click n_dark_mastery "/rules/skills/dark-mastery" "View Dark Mastery" n_detect_lie["Detect Lie"] class n_detect_lie skillNode; click n_detect_lie "/rules/skills/detect-lie" "View Detect Lie" n_detect_vile_spawn["Detect Vile Spawn"] class n_detect_vile_spawn skillNode; click n_detect_vile_spawn "/rules/skills/detect-vile-spawn" "View Detect Vile Spawn" n_exorcism["Exorcism"] class n_exorcism skillNode; click n_exorcism "/rules/skills/exorcism" "View Exorcism" n_heal_wounds["Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View Heal Wounds" n_lie["Lie"] class n_lie skillNode; click n_lie "/rules/skills/lie" "View Lie" n_withering_touch["Withering Touch"] class n_withering_touch skillNode; click n_withering_touch "/rules/skills/withering-touch" "View Withering Touch" n_wounding["Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View Wounding" n_plot_approval --> n_cleric n_cleric --> n_champions_blessing n_cleric --> n_cloak_undead n_cleric --> n_control_lesser_vile_spawn n_cleric --> n_crusaders_seal n_cleric --> n_dark_mastery n_cleric --> n_detect_lie n_cleric --> n_detect_vile_spawn n_cleric --> n_exorcism n_cleric --> n_heal_wounds n_cleric --> n_lie n_cleric --> n_withering_touch n_cleric --> n_wounding
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