Cleric
Playtest 3.2 / 4th EdSkill Rules & Full Description
This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell brings the character to the Brink of Death. Undead creating sorcery rituals affect the character, but they are at half power, in other words, half the normal Body Points, Power Points, Strength Bonus, Skills, etc. and is wracked with constant pain and agony. After the end of the current Event in which the undead was created, the player can choose to end their character’s undead torment whenever they want, even if the character is on their last death.
A player may only have the Cleric or Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Cleric to a Paladin by swapping this skill for Paladin, with the appropriate Build Point change.
Prerequisite & Progression Tree: Cleric
🔓 Skills Unlocked by Cleric
12 Prerequisite UnlocksChampion's Blessing
Cost: 3 BPGeneral Skills
Cloak Undead
Cost: 5 BPDark Paladin
Control Lesser Vile Spawn
Cost: 4 BPDark Paladin
Crusader's Seal
Cost: 2 BPGeneral Skills
Dark Mastery
Cost: 4 BPGeneral Skills
Detect Lie
Cost: 3 BPPaladin
Detect Vile Spawn
Cost: 3 BPPaladin
Exorcism
Cost: 4 BPGeneral Skills
Heal Wounds
Cost: 5 BPPaladin
Lie
Cost: 3 BPDark Paladin
Withering Touch
Cost: 6 BPGeneral Skills
Wounding
Cost: 5 BPDark Paladin