Cheap Trick

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 9)
Purchase: Multi
Tagged: Yes
Duration: 10 Seconds
Skill Type: Dexterity
Prerequisites: Backstab
Skill List: Rogue Basic Career

Skill Rules & Full Description

This skill renders the target character blind for 10 seconds by using some dirty combat trick suck as a flash of light in the opponent’s eyes, flicking sand, dirt or rocks in their eyes, throwing powder, etc. Out-of- game, the character does not throw anything at the target player. To deliver the attack, the character must strike the target character with any melee weapon they know how to use in any legal combat location but must be delivered to the target character’s front 180° arc. Attacks from the side or back fail and the skill is used for that Tag Cycle. The character should call, “Cheap Trick” when they use this skill. Cheap Trick is not stopped by Damage Resistance and therefore does not rely on the quality of the weapon being used.

There is nothing that will reduce the duration of this attack, the target is blinded for a full 10 seconds once the attack lands successfully. The skill will not work on characters that do not have a normal humanoid physiology, like most undead.

The skill is not used if the character fails to connect with the target, but is used once it successfully hits the target or if the character attacks the target character’s side or back. The skill is stopped by any defense that stops physical attacks.

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Prerequisite & Progression Tree: Cheap Trick

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_cheap_trick["Cheap Trick"] class n_cheap_trick target; click n_cheap_trick "/rules/skills/cheap-trick" "View Cheap Trick" n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_backstab --> n_cheap_trick n_waylay --> n_backstab n_small_weapon_skill --> n_waylay
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