Backstab

Playtest 3.2 / 4th Ed
Build Cost: 6 (Off-List: 12)
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Waylay
Skill List: Rogue Basic Career

Skill Rules & Full Description

When this skill is purchased the character gains a +1.5 Damage Bonus to all their attacks from behind with any weapon. This skill is not hand specific and applies to both their right and left hand weapons. The character must be approximately 90 degrees behind their target to be considered behind them. The character cannot reach their arms around the target to gain their Damage Bonus.

Additionally, if the target character is Disadvantaged, the character gets their Backstab Bonus. A character is considered to be Disadvantaged if they are under the following effects: Stunned, Paralyzed, Enfeebled, Pain, Confusion, Sleep, Unconscious, Unarmed or if both arms are: Bound, Disabled, Broken, Withered, or Severed. A character is not Disadvantaged if they are: surprised, blind, weakened, etc.

This skill is stackable with itself and all Backstabs learned are cumulative. So a Backstab +4 would allow the character to cause 7 points of damage with their Small Weapon.

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Prerequisite & Progression Tree: Backstab

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_backstab["Backstab"] class n_backstab target; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_cheap_trick["Cheap Trick"] class n_cheap_trick skillNode; click n_cheap_trick "/rules/skills/cheap-trick" "View Cheap Trick" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_waylay --> n_backstab n_small_weapon_skill --> n_waylay n_backstab --> n_cheap_trick n_backstab --> n_master_assassin
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