Disarm Trap

Playtest 3.2 / 4th Ed
Build Cost: 2 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: None
Skill List: Rogue Basic Career

Skill Rules & Full Description

With this skill, a character may attempt to disarm traps the character comes across while playing the game. This skill does not allow the character to automatically disarm a trap, the player must actually disarm the trap they find during game play.

Without this skill, any character that attempts to disarm a trap will automatically set it off, even if the player successfully disarmed the trap. Any character can detect any trap they can see in-game; this skill is not required to detect traps.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Disarm Trap

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_disarm_trap["Disarm Trap"] class n_disarm_trap target; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_magic_tools["Magic Tools"] class n_magic_tools skillNode; click n_magic_tools "/rules/skills/magic-tools" "View Magic Tools" n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_quick_disarm_trap["Quick Disarm Trap"] class n_quick_disarm_trap skillNode; click n_quick_disarm_trap "/rules/skills/quick-disarm-trap" "View Quick Disarm Trap" n_sense_trap["Sense Trap"] class n_sense_trap skillNode; click n_sense_trap "/rules/skills/sense-trap" "View Sense Trap" n_set_trap_rank_1["Set Trap Rank 1"] class n_set_trap_rank_1 skillNode; click n_set_trap_rank_1 "/rules/skills/set-trap-rank-1" "View Set Trap Rank 1" n_disarm_trap --> n_magic_tools n_disarm_trap --> n_master_thief n_disarm_trap --> n_quick_disarm_trap n_disarm_trap --> n_sense_trap n_disarm_trap --> n_set_trap_rank_1
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