Greater Disarm

Playtest 3.2 / 4th Ed
Build Cost: 7 (Off-List: 14)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Disarm, Master Proficiency
Skill List: Master Warrior

Skill Rules & Full Description

This skill works just like a Disarm skill, except:

1) The skill can be used to disarm a shield. Therefore shields are now a legal target for this skill. The character can choose to disarm the shield or other limb. Just like the Disarm skill, if the character does not specify which limb is affected, then the target character chooses.

2) A weapon wielded in two hands is disarmed with one use of this skill.

3) If a weapon (not a shield) is disarmed, the target character must gently and safely toss the weapon underhanded to the character. The character can opt to catch the weapon or allow it to fall safely to the ground. No other character may attempt to interrupt the weapon in transit and must wait for the weapon to be caught or fall to the ground before interacting with it.

4) To clarify, a Greater Disarm can be used to stop a Disarm or Greater Disarm and the player should call “Greater Retain”.

Since this skill is a Master Skill, it is only stopped by Greater Disarm, Master Parry, Slay Parry, Dodge, etc. and any magical defense that stops physical attacks.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Greater Disarm

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_greater_disarm["Greater Disarm"] class n_greater_disarm target; click n_greater_disarm "/rules/skills/greater-disarm" "View Greater Disarm" n_disarm["Disarm"] class n_disarm skillNode; click n_disarm "/rules/skills/disarm" "View Disarm" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_master_proficiency["Master Proficiency"] class n_master_proficiency skillNode; click n_master_proficiency "/rules/skills/master-proficiency" "View Master Proficiency" n_warrior_basic_career[/"Warrior Basic Career"/] class n_warrior_basic_career careerNode; click n_warrior_basic_career "/lists/warrior-basic-career" "View Warrior Basic Career" n_2_non_master_proficiencies(["2 Non-Master Proficiencies"]) class n_2_non_master_proficiencies reqNode; n_disarm --> n_greater_disarm n_any_weapon_skill --> n_disarm n_master_proficiency --> n_greater_disarm n_warrior_basic_career --> n_master_proficiency n_2_non_master_proficiencies --> n_master_proficiency
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