Distraction

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: 10 Seconds
Skill Type: Dexterity
Prerequisites: Trap Dodge
Skill List: Master Thief

Skill Rules & Full Description

This skill allows the character to distract another character for 10 seconds. While distracted, the character cannot take any offensive action or theft against the target character. The target character cannot be Killing Blowed. Should the distracted character be attacked or any violent action takes place within 10 feet of them the character is no longer distracted.

The targeted character should roleplay being distracted by something for the duration of this skill.

To use this skill the character needs to hit the target character with a spell packet and call “Distraction”. This skill cannot be combined with the True Aim skill. This charm like skill can be stopped by an Iron Will or a use of the Hypnosis skill used defensively. This is not stopped by martial or magical defenses that stop physical attacks. The target of this skill is aware that they have been distracted by the character.

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Prerequisite & Progression Tree: Distraction

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_distraction["Distraction"] class n_distraction target; click n_distraction "/rules/skills/distraction" "View Distraction" n_trap_dodge["Trap Dodge"] class n_trap_dodge skillNode; click n_trap_dodge "/rules/skills/trap-dodge" "View Trap Dodge" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_set_trap_rank_3["Set Trap Rank 3"] class n_set_trap_rank_3 skillNode; click n_set_trap_rank_3 "/rules/skills/set-trap-rank-3" "View Set Trap Rank 3" n_set_trap_rank_2["Set Trap Rank 2"] class n_set_trap_rank_2 skillNode; click n_set_trap_rank_2 "/rules/skills/set-trap-rank-2" "View Set Trap Rank 2" n_set_trap_rank_1["Set Trap Rank 1"] class n_set_trap_rank_1 skillNode; click n_set_trap_rank_1 "/rules/skills/set-trap-rank-1" "View Set Trap Rank 1" n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_trap_dodge --> n_distraction n_rogue_basic_career_skill_list --> n_trap_dodge n_set_trap_rank_3 --> n_trap_dodge n_set_trap_rank_2 --> n_set_trap_rank_3 n_set_trap_rank_1 --> n_set_trap_rank_2 n_disarm_trap --> n_set_trap_rank_1
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