Hypnosis

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: Yes
Duration: 30 Min
Skill Type: Dexterity
Prerequisites: Master Assassin Skill
Skill List: General Skills

Skill Rules & Full Description

This skill allows the character to hypnotize one targeted character that is within 10 feet and after making direct, mutual eye contact for 3 seconds. The in-game verbal, “I compel you with hypnosis”, must be used after the 3 seconds of eye contact. If eye contact is broken before the verbal is finished, or the character takes damage the attempt fails and the skill is used.

Hypnosis and any Charm School spell or lesser racial ability – satyr/faun charm – are mutually inclusive. However, the hypnosis will override the commands of a lesser charm. For greater racial abilities – Vampiric Domination, Demonic or Draconic Charm – though also mutually inclusive, the hypnosis will be overridden by the greater racial charm.

The Iron Will skill or immunity to charms can block the Hypnosis skill. If the target also has a use of the Hypnosis skill, they may use that to block the attack. Resist Suggestion spell or Elven Resist skill will not work to stop this skill.

While the hypnosis is in effect, the character may give any number of commands to their target. The commands must be in a clear and understandable language. While hypnotized, the target character will not attack the character unless they are ordered to.

The targeted character will remember all the actions they took while hypnotized and believe them their own. They can be ordered to forget who hypnotized them – this is the only command that will last after the hypnosis ends. A second use of the Hypnosis skill will reveal this lost memory. The character can cause the target to forget or remember anything else they want; however, the affected character will remember the truth when the duration ends.

This skill lasts for 30 minutes. If while under the effects of a Hypnosis skill the target character is hypnotized, the newest hypnosis takes effect and the old one ends.

The hypnotized character does not know they are hypnotized while under the effects, nor when the affect ends. However, they may question why they took actions they would not normally or why they forgot certain facts.

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Prerequisite & Progression Tree: Hypnosis

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_hypnosis["Hypnosis"] class n_hypnosis target; click n_hypnosis "/rules/skills/hypnosis" "View Hypnosis" n_master_assassin["Master Assassin Skill"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin Skill" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_master_assassin --> n_hypnosis n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay
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