Dodge

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: 1 Assassinate, 2 Side Steps ~or~ Master Thief, 2 Critical Backstabs, 2 Side Steps ~or~ Iron Hand, 4 Monk Proficiencies
Skill List: Master Assassin, Master Thief, Monk

Skill Rules & Full Description

This skill will allow a character to avoid any one magical or physical attack, even from surprise. If the attack is an area affect attack, this skill does not allow the character to move to avoid the area of affect. The character may dodge an attack even while encumbered, for example when carrying a body or other heavy items. The character may also dodge when blinded or unable to see the attacker or the attack. However, the character cannot dodge an attack if they are immobilized in any way, or if they intentionally touch or pick up an item or person. This includes areas or parts of a structure that a character intentionally touches. A character is considered immobile if they are affected by a Pin, Bind, Paralysis, Imprisonment spell or similar effect or if they are held by another character. A character in a Magic Sanctuary spell must drop the sanctuary in order to dodge.

The character must call “Dodge” when they use this skill. This skill is always used once called.

LAIRE Skill Reference Specification ← Back to All Skills Search
🌿

Prerequisite & Progression Tree: Dodge

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_dodge["Dodge"] class n_dodge target; click n_dodge "/rules/skills/dodge" "View Dodge" n_dodge_or_1(["Choose One (OR)"]) class n_dodge_or_1 reqNode; n_assassinate["1 Assassinate, 2 Side Steps"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View 1 Assassinate, 2 Side Steps" n_assassinate_or_2(["Choose One (OR)"]) class n_assassinate_or_2 reqNode; n_assassin_proficiency["2 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 2 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_backstab["Master Thief, 2 Critical Backstabs, 2 Side Steps"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Master Thief, 2 Critical Backstabs, 2 Side Steps" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_arcane_proficiency["2 Arcane Proficiency"] class n_arcane_proficiency skillNode; click n_arcane_proficiency "/rules/skills/arcane-proficiency" "View 2 Arcane Proficiency" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_arcane_grifter[/"Arcane Grifter"/] class n_arcane_grifter careerNode; click n_arcane_grifter "/lists/arcane-grifter" "View Arcane Grifter" n_iron_hand["Iron Hand, 4 Monk Proficiencies"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand, 4 Monk Proficiencies" n_iron_hand_or_9(["Choose One (OR)"]) class n_iron_hand_or_9 reqNode; n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_escape["Escape"] class n_escape skillNode; click n_escape "/rules/skills/escape" "View Escape" n_dodge_or_1 --> n_dodge n_assassinate --> n_dodge_or_1 n_assassinate_or_2 --> n_assassinate n_assassin_proficiency --> n_assassinate_or_2 n_master_assassin --> n_assassin_proficiency n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay n_arcane_proficiency --> n_assassinate_or_2 n_tools_of_the_trade --> n_arcane_proficiency n_arcane_grifter --> n_tools_of_the_trade n_backstab --> n_dodge_or_1 n_iron_hand --> n_dodge_or_1 n_iron_hand_or_9 --> n_iron_hand n_side_step --> n_iron_hand_or_9 n_critical_attack --> n_iron_hand_or_9 n_any_weapon_skill --> n_critical_attack n_dodge --> n_escape
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.

🔓 Skills Unlocked by Dodge

1 Prerequisite Unlocks