Far Shot

Playtest 3.2 / 4th Ed
Build Cost: 2 (Off-List: 4)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: True Aim, 2 Ranger Proficiencies
Skill List: Ranger

Skill Rules & Full Description

Once purchased, the character may use this skill with their True Aim skill to no longer have any range limitation on their True Aim augmented attacks. So long as the character has an unobstructed line of sight to the target, the attack lands. However, the target, or someone near them, has to be able to hear the attack. This skill does not permit silent kills, the attack is loud and obvious. A marshal cannot be sent to the target with the intention of marshaling the attack. However, if a marshal is present and they hear the attack and the target did not hear it, the marshal can inform the player they were hit by the attack.

The Far Shot skill can be used with bows and crossbows only. It can be combined with any other Martial or Dexterity skill the character knows.

If the character wants to make a far shot attack they should prefix their damage with, “Far Shot...”. The character must expend one True Aim tag and one Far Shot tag each time they make a far shot.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Far Shot

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_far_shot["Far Shot"] class n_far_shot target; click n_far_shot "/rules/skills/far-shot" "View Far Shot" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_true_aim_or_2(["Choose One (OR)"]) class n_true_aim_or_2 reqNode; n_warrior_basic_career__1_proficiency_with_a_ranged_weapon(["Warrior Basic Career, 1 Proficiency with a Ranged Weapon"]) class n_warrior_basic_career__1_proficiency_with_a_ranged_weapon reqNode; n_assassin_proficiency["1 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_ranger_weapons["Ranger weapons, 1 Proficiency with a Ranged Weapon"] class n_ranger_weapons skillNode; click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger weapons, 1 Proficiency with a Ranged Weapon" n_warrior_basic_career[/"Warrior Basic Career"/] class n_warrior_basic_career careerNode; click n_warrior_basic_career "/lists/warrior-basic-career" "View Warrior Basic Career" n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_arcane_proficiency["1 Arcane Proficiency"] class n_arcane_proficiency skillNode; click n_arcane_proficiency "/rules/skills/arcane-proficiency" "View 1 Arcane Proficiency" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_arcane_grifter[/"Arcane Grifter"/] class n_arcane_grifter careerNode; click n_arcane_grifter "/lists/arcane-grifter" "View Arcane Grifter" n_2_ranger_proficiencies(["2 Ranger Proficiencies"]) class n_2_ranger_proficiencies reqNode; n_marksman["Marksman"] class n_marksman skillNode; click n_marksman "/rules/skills/marksman" "View Marksman" n_survival["Survival"] class n_survival skillNode; click n_survival "/rules/skills/survival" "View Survival" n_true_aim --> n_far_shot n_true_aim_or_2 --> n_true_aim n_warrior_basic_career__1_proficiency_with_a_ranged_weapon --> n_true_aim_or_2 n_assassin_proficiency --> n_true_aim_or_2 n_master_assassin --> n_assassin_proficiency n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay n_ranger_weapons --> n_true_aim_or_2 n_warrior_basic_career --> n_ranger_weapons n_2_proficiencies --> n_ranger_weapons n_arcane_proficiency --> n_true_aim_or_2 n_tools_of_the_trade --> n_arcane_proficiency n_arcane_grifter --> n_tools_of_the_trade n_2_ranger_proficiencies --> n_far_shot n_far_shot --> n_marksman n_far_shot --> n_survival
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🔓 Skills Unlocked by Far Shot

2 Prerequisite Unlocks