Double Shot
Playtest 3.2 / 4th Ed Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: 2 Ranger Proficiencies
Skill List: Ranger
Skill Rules & Full Description
This skill allows a character to shoot two arrows at the same time. The character fires their bow or crossbow normally and throws one arrow packet or shoots one arrow at the target. The character may combine any Martial or Dexterity tag skill with the attack, but they must use two purchases of every Martial or Dexterity skill they use to augment their Double Shot. It is not possible to augment only one of the arrows with a skill.
One defense that stops physical attacks must be used for each arrow. This is true even when using a Dodge skill to stop the attack.
For example, Rain is fighting some Superior Skeletons and one of them attacks him. Rain uses his bow to take the undead down before it can get within weapons range. He decides to use a True Aim to make sure he does not miss. He calls, “Double Shot, True Aim, Slay Magic!” The Superior Skeleton calls his Invulerability, but has nothing to stop the second Slay attack so drops. After the encounter, Rain marks off one use of his Double Shot skill, two uses of his True Aim and Slay skills.To use this skill, the character must prefix the damage verbal with “Double Shot...”.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Double Shot
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_double_shot["Double Shot"]
class n_double_shot target;
click n_double_shot "/rules/skills/double-shot" "View Double Shot"
n_2_ranger_proficiencies(["2 Ranger Proficiencies"])
class n_2_ranger_proficiencies reqNode;
n_2_ranger_proficiencies --> n_double_shot
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