Fear Gaze

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: 10 Minutes
Skill Type: Faith
Prerequisites: Dark Paladin, Death Touch
Skill List: Dark Paladin

Skill Rules & Full Description

This skill allows the character to cause fear in a single target character within line-of-sight and 20 feet. The target character must be able to see the character and hear them for this skill to take effect. The target character, if effected, must flee from the character for the duration of effect. They cannot attack or take any offensive action while they are under the fear effect. The target character may stop fleeing once they can no longer see the character but can still not take any offensive action. The target character may call defenses while under the fear effect.

Once the target character is no longer able to see the character, they may take other non-hostile actions including attempting to remove the fear effect. This is not a physical or magical effect and is stopped by the Courage skill, Resist Evil, or being immune to fear. A heal mind effect will end the fear effect.

This skill requires the use of a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill and the character’s focus. The skill is used once it is called.

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Prerequisite & Progression Tree: Fear Gaze

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_fear_gaze["Fear Gaze"] class n_fear_gaze target; click n_fear_gaze "/rules/skills/fear-gaze" "View Fear Gaze" n_dark_paladin["Dark Paladin"] class n_dark_paladin skillNode; click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_death_touch["Death Touch"] class n_death_touch skillNode; click n_death_touch "/rules/skills/death-touch" "View Death Touch" n_venom_touch["Venom Touch"] class n_venom_touch skillNode; click n_venom_touch "/rules/skills/venom-touch" "View Venom Touch" n_pain_touch["Pain Touch"] class n_pain_touch skillNode; click n_pain_touch "/rules/skills/pain-touch" "View Pain Touch" n_wounding["2 Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View 2 Wounding" n_wounding_or_6(["Choose One (OR)"]) class n_wounding_or_6 reqNode; n_dark_cleric["Dark Cleric"] class n_dark_cleric skillNode; click n_dark_cleric "/rules/skills/dark-cleric" "View Dark Cleric" n_dark_paladin --> n_fear_gaze n_plot_approval --> n_dark_paladin n_death_touch --> n_fear_gaze n_venom_touch --> n_death_touch n_pain_touch --> n_venom_touch n_wounding --> n_pain_touch n_wounding_or_6 --> n_wounding n_dark_cleric --> n_wounding_or_6 n_plot_approval --> n_dark_cleric n_dark_paladin --> n_wounding_or_6 n_dark_paladin --> n_venom_touch
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