Resist Evil

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Faith
Prerequisites: Paladin
Skill List: Paladin

Skill Rules & Full Description

This skill will stop one of the following skills: Death Touch, Pain Touch, Venom Touch, Sever Soul, Withering Touch, Fear Gaze or one strike of Dark damage or skills augmented with Dark. Dark damage is the only numerical damage stopped by this skill.

One use of Resist Evil will also stop the special abilities of supernatural creations of the Dark Lord that are effects, not damage.

It will not work on skills or spells delivered by these characters, nor will it work on any level of Cosmic Manipulation. A Dark Cleric using their Wounding Pool to cast Necromancy or Demonology Spells cannot be stopped by Resist Evil. Both the Resist Evil and the resisted skill are used.

In the case of use against Sever Soul, this skill can be used when the character is not conscious; the player not the character decides when to use it.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Resist Evil

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_resist_evil["Resist Evil"] class n_resist_evil target; click n_resist_evil "/rules/skills/resist-evil" "View Resist Evil" n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_paladin --> n_resist_evil n_plot_approval --> n_paladin
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