Greater Magic Weapon
Playtest 3.2 / 4th Ed Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: 30 Min
Skill Type: Faith
Prerequisites: Paladin ~or~ Dark Paladin
Skill List: Paladin, Dark Paladin
Skill Rules & Full Description
When invoked, this skill will empower any weapon the character holds to swing for magical damage for 30 minutes. This skill is hand specific and once invoked, only weapons in that hand will be augmented. There is no Damage Bonus or other effect from the use of this skill. The weapon can still be shattered.
This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Greater Magic Weapon
Current Skill Skill Node General Requirement
flowchart LR
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classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_greater_magic_weapon["Greater Magic Weapon"]
class n_greater_magic_weapon target;
click n_greater_magic_weapon "/rules/skills/greater-magic-weapon" "View Greater Magic Weapon"
n_greater_magic_weapon_or_1(["Choose One (OR)"])
class n_greater_magic_weapon_or_1 reqNode;
n_paladin["Paladin"]
class n_paladin skillNode;
click n_paladin "/rules/skills/paladin" "View Paladin"
n_plot_approval(["Plot Approval"])
class n_plot_approval reqNode;
n_dark_paladin["Dark Paladin"]
class n_dark_paladin skillNode;
click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin"
n_greater_magic_weapon_or_1 --> n_greater_magic_weapon
n_paladin --> n_greater_magic_weapon_or_1
n_plot_approval --> n_paladin
n_dark_paladin --> n_greater_magic_weapon_or_1
n_plot_approval --> n_dark_paladin
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.