Haven About Me

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Enchantments Rank 5
Tagged: No
Duration: Permanent
Skill Type: Spell
Prerequisites: Enchantments Rank 5
Skill List: Mage Basic Career

Skill Rules & Full Description

Spell Verbal: "With Pure Magic I Cast an Unyielding ...to Protect Me on My Way"

Duration: Permanent

  • This spell is considered Lost Magic.
  • This spell creates a 10 foot high, 10 foot radius impenetrable closed cylinder centered on the caster. Nothing harmful can pass through the wall, including spells and alchemical items; this spell will provide clean air enough for everyone inside. The Total Power skill will pierce through a Haven, even if the original spell was cast with Total Power.
  • While they are maintaining a Haven, the player must hold both arms out to their sides parallel to the ground, elbows bent up at a right angle, and palms forward. If the caster drops their arm, the spell dissipates. Also, the caster must walk slowly, no faster than one step per second. Unlike Magic Sanctuary, this spell will push characters out of the way and will conform to allow the caster to move through smaller diameter portals. When cast, the caster can specify who is in the initial 10 foot radius; all other characters are pushed out to 10 feet.
  • This spell is not affected by Dispel Magic spell

Granted by Rank Skill: Enchantments Rank 5

LAIRE Skill Reference Specification ← Back to All Skills Search

Prerequisite & Progression Tree: Haven About Me

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_haven_about_me["Haven About Me"] class n_haven_about_me target; click n_haven_about_me "/rules/skills/haven-about-me" "View Haven About Me" n_enchantments_rank_5["Enchantments Rank 5"] class n_enchantments_rank_5 skillNode; click n_enchantments_rank_5 "/rules/skills/enchantments-rank-5" "View Enchantments Rank 5" n_enchantments_rank_4["Enchantments Rank 4"] class n_enchantments_rank_4 skillNode; click n_enchantments_rank_4 "/rules/skills/enchantments-rank-4" "View Enchantments Rank 4" n_enchantments_rank_3["Enchantments Rank 3"] class n_enchantments_rank_3 skillNode; click n_enchantments_rank_3 "/rules/skills/enchantments-rank-3" "View Enchantments Rank 3" n_enchantments_rank_2["Enchantments Rank 2"] class n_enchantments_rank_2 skillNode; click n_enchantments_rank_2 "/rules/skills/enchantments-rank-2" "View Enchantments Rank 2" n_enchantments_rank_1["Enchantments Rank 1"] class n_enchantments_rank_1 skillNode; click n_enchantments_rank_1 "/rules/skills/enchantments-rank-1" "View Enchantments Rank 1" n_power_points["100 Power Points"] class n_power_points skillNode; click n_power_points "/rules/skills/power-points" "View 100 Power Points" n_level_3(["level 3"]) class n_level_3 reqNode; n_level_5(["level 5"]) class n_level_5 reqNode; n_level_7(["level 7"]) class n_level_7 reqNode; n_level_9(["level 9"]) class n_level_9 reqNode; n_enchantments_rank_5 --> n_haven_about_me n_enchantments_rank_4 --> n_enchantments_rank_5 n_enchantments_rank_3 --> n_enchantments_rank_4 n_enchantments_rank_2 --> n_enchantments_rank_3 n_enchantments_rank_1 --> n_enchantments_rank_2 n_power_points --> n_enchantments_rank_1 n_power_points --> n_enchantments_rank_2 n_level_3 --> n_enchantments_rank_2 n_power_points --> n_enchantments_rank_3 n_level_5 --> n_enchantments_rank_3 n_power_points --> n_enchantments_rank_4 n_level_7 --> n_enchantments_rank_4 n_power_points --> n_enchantments_rank_5 n_level_9 --> n_enchantments_rank_5
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